Changes from vanilla

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This page summarizes every area in which Matcha Flavoured changes vanilla Minecraft: Java Edition 26.3 (the version of 1.12.9), with links to the detailed articles. Renamed items are listed on Renamed items, removed features on Removed features, and known problems in the pack on Known bugs.

Health, death and survival

  • Hunger is effectively removed: the hunger bar is hidden and the food level is refilled before it reaches the sprinting threshold, so sprinting is never limited and nobody starves. The Hunger effect instead stops healing while it lasts (on Normal and Hard).
  • Natural regeneration is off. Health is restored by eating food, by picking up raw Estus, by crystal hearts, near a warding stone and by some equipment such as shakudo.
  • Death keeps the inventory and experience but permanently removes 1 heart of maximum health (2 on Hard). On Peaceful and Easy, maximum health never falls below 10 hearts; on Normal and Hard it falls to a per-player minimum that drops by a heart at each of seven progression milestones. See Death#Minimum hearts.
  • Health starts at 10 hearts and can be raised to 30 hearts with crystal hearts.
  • Difficulty changes the health, speed and damage of common hostile mobs on every level, including Easy. Normal switches to Hard automatically once any player's minimum hearts falls to 5.
  • Wither that lasts 9 seconds (6 on Hard) removes maximum health as if the player had died (except on Easy); shakudo armor buys extra time. Milk and cleansing foods such as bread cure it in time.
  • Freezing water in frozen biomes gives Slowness and Darkness to, and damages, players in the water, unless their chestplate has Frost Protection.
  • Day and night last three times as long: a full day is 72,000 ticks (60 minutes). The Moon has its own cycle.
  • Sleeping is possible at any time of day. Instead of skipping the night, time speeds up while players are in bed, faster the larger the share of players asleep, and waking up clears the weather.
  • Darkness: the Overworld uses "true darkness", so unlit places are completely black. It can be turned off by swapping a file in the datapack. Hell is slightly brighter than in vanilla.
  • Weather can be set to clear or rain with clay fetishes.

Mobs and spawning

  • In the Overworld, only undead mobs can spawn under the open sky; creepers, spiders and other hostile mobs are removed there. See Spawning.
  • After the Ender Dragon is first killed, no common hostile mob can spawn under the open sky or at Y=63 or above in the Overworld. See Surface.
  • Husks spawn in every Overworld biome that has monsters. On Normal and Hard, zombies are fast and fragile and husks are slow, armored tanks; skeletons, creepers, cave spiders and silverfish have less health, and spiders take no fall damage. See Difficulty#Mob modifications.
  • Phantoms never spawn, and pillager patrols only start after 5 of the pack's longer days.
  • Zombie-type mobs drop tattered leather or sturdy leather instead of rotten flesh, and most undead drop raw Estus or Estus ash. Hostile mobs don't drop the equipment they spawn with, and zombies, husks, skeletons and spiders from spawners drop nothing. See Mobs.
  • Endermen killed by a player always drop a stable void, and can only pick up melons, pumpkins and TNT. Blazes drop fire charges instead of blaze rods.
  • Spawners drop pith when broken; so do some strong mobs.
  • The Wither can only be summoned on the Overworld surface; one built anywhere else is removed and its three wither skeleton skulls are given back.

Food and cooking

  • Over 90 new foods. Food heals through a hidden regeneration effect instead of filling a hunger bar, and grants the effects that potions give in vanilla. See Food.
  • Twelve ingredients carry hidden intrinsic effects that are "awakened" by cooking; every dish made from them grants the same effect for longer.
  • The cooking stations are renamed and have separate roles: kindling (campfire) and the oven (furnace) cook food, while the mud kiln (smoker) fires clay, glass and stone and only chars food. See Cooking.
  • Secret recipes are hidden from the recipe book and found in chests, trades and by experiment.
  • Meat has no intrinsic and heals little. All vanilla food recipes, including every cooking recipe, are replaced by the pack's own.

Equipment

Magic

Villagers and trading

  • Obols replace emeralds and are rare. Villagers sell but mostly don't buy: only the fisherman (fish), the jeweler (gems) and the weaponsmith (diamonds, lapis blocks and hepatizon) pay obols. Each villager also buys one favorite food once, from 1.12.3.
  • Seven professions are renamed and every trade is replaced. Almost every trade can be used 999 times, and many sell in bulk. See Trading and Villager.
  • Villages are abandoned. Villagers come from asylum seeker applications sold by the wandering trader, who can be called with a beacon kindling and buys music discs.
  • Amnestics reset a villager's profession and trades.
  • Bulk blocks from the mason unpack into a stack of blocks.
  • Villagers' Hero of the Village gifts are the pack's own: for example, foods from the butcher, bulk blocks from the mason, plain earrings from the toolsmith and copper tools from the weaponsmith.

World

Fishing

  • Fishing catches depend on which of 11 climate groups the water's biome belongs to. There are 47 fish, each with a rarity of 1 to 4 stars, catalogued in the Angler's Almanac, and fishing up junk or treasure plays distinct sounds.

Blocks and crafting

  • Many recipes make building cheaper and reversible: gravel from cobblestone and sand from gravel in a blast furnace, 4 chests from 8 logs, 9 glass bottles from 3 glass, two slabs back into a block, and hundreds of added stonecutter recipes for wood, metal and glass. See Blocks.
  • Stone, bricks, glass and terracotta are fired in the mud kiln, not the oven.
  • Renamed and retextured blocks such as limestone (stone), malachite (prismarine, crafted from copper), hellbricks, phosphor lamps (froglights) and brown sandstone; resource-pack vertical slabs and large bricks.
  • Sacks (shulker boxes) are crafted from sturdy leather and a chest.
  • Redstone is electric wire, crafted from copper ingots.
  • Small flowers and some plants can be cloned with bone meal and a water bottle.
  • Many blocks drop differently: leaves drop no saplings or sticks, grass needs a hoe, and gravel drops dirt and flint. See Blocks#Drop changes.

Other

  • The vanilla advancements are replaced by the pack's own tree, which teaches progression and rewards obols, crystal hearts and minimum-heart milestones. See Advancements.
  • Items from older versions of the pack can be refreshed with /trigger update_item. See Updating items.
  • Many textures are redrawn, with a custom title screen and splash texts.