Changes from vanilla
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See also: Renamed items, Removed features
This page summarizes every area in which Matcha Flavoured changes vanilla Minecraft: Java Edition 26.2, with links to the detailed articles. Renamed items are listed on Renamed items, removed features on Removed features, and known problems in the pack on Known bugs.
Health, death and survival
- Hunger is effectively removed: the hunger bar is hidden and the food level is held just above the sprinting threshold, so sprinting is never limited and nobody starves.
- Natural regeneration is off. Health is restored by eating food, by picking up raw Estus, by crystal hearts, near a warding stone and by some equipment such as shakudo.
- Death keeps the inventory and experience but permanently removes 1 heart of maximum health (2 on Hard). On Easy, maximum health never falls below 10 hearts; on Normal and Hard it falls to a per-player minimum that drops by a heart at each of seven progression milestones. See Death#Minimum hearts.
- Health starts at 10 hearts and can be raised to 30 hearts with crystal hearts.
- Difficulty changes the health, speed and damage of common hostile mobs on every level, including Easy. Normal switches to Hard automatically once any player's minimum hearts falls to 5.
- Wither that lasts 8 seconds removes maximum health as if the player had died (except on Easy). Milk and cleansing foods such as bread cure it in time.
- Freezing water in frozen biomes slows, blinds and damages players whose head is underwater, unless their chestplate has Frost Protection.
- Day and night last three times as long: a full day is 72,000 ticks (60 minutes). The Moon has its own cycle.
- Sleeping is possible at any time of day. Instead of skipping the night, time speeds up while players are in bed, faster the larger the share of players asleep, and waking up clears the weather.
- Darkness: the Overworld uses "true darkness", so unlit places are completely black. It can be turned off by swapping a file in the datapack. Hell is slightly brighter than in vanilla.
- Weather can be set to clear or rain with clay fetishes.
Mobs and spawning
- In the Overworld, only undead mobs can spawn under the open sky; creepers, spiders and other hostile mobs are removed there. See Spawning.
- After the Ender Dragon is first killed, no common hostile mob can spawn under the open sky or at Y=63 or above in the Overworld. See Surface.
- Husks spawn in every Overworld biome that has monsters. On Normal and Hard, zombies are fast and fragile and husks are slow, armored tanks; skeletons, creepers, cave spiders and silverfish have less health, and spiders take no fall damage. See Difficulty#Mob modifications.
- Phantoms never spawn, and pillager patrols only start after 5 of the pack's longer days.
- Zombie-type mobs drop tattered leather or sturdy leather instead of rotten flesh, and most undead drop raw Estus or Estus ash. Hostile mobs don't drop the equipment they spawn with, and zombies, husks, skeletons and spiders from spawners drop nothing. See Mobs.
- Endermen killed by a player always drop a stable void, and can only pick up melons, pumpkins and TNT. Blazes drop fire charges instead of blaze rods.
- Spawners drop a divine fragment when broken; so do some strong mobs.
- The Wither can only be summoned on the Overworld surface.
Food and cooking
- Over 90 new foods. Food heals through a hidden regeneration effect instead of filling a hunger bar, and grants the effects that potions give in vanilla. See Food.
- Twelve ingredients carry hidden intrinsic effects that are "awakened" by cooking; every dish made from them grants the same effect for longer.
- The cooking stations are renamed and have separate roles: kindling (campfire) and the oven (furnace) cook food, while the mud kiln (smoker) fires clay, glass and stone and only chars food. See Cooking.
- Secret recipes are hidden from the recipe book and found in chests, trades and by experiment.
- Meat has no intrinsic and heals little. All vanilla food recipes, including every cooking recipe, are replaced by the pack's own.
Equipment
- Stone tools are removed. The tiers are wood, copper, iron and diamond, with gold as a side tier with Fortune and Looting. Each tier has its own mining limits, and each metal needs a hotter furnace than the one before. See Progression.
- Diamond ore drops raw diamond, which must be smelted in a blast furnace.
- Five alloys are smithed onto base equipment at a smithing table: steel onto iron, shakudo and hepatizon onto copper, and electrum and adamant (netherite) onto diamond. Only the hybrid tools need a smithing upgrade template. See Smithing.
- Alloy equipment has intrinsic enchantments, and the electrum and adamant armor sets have a set bonus: warding, doom, divinity, cleansing, magic protection and others.
- New tools and weapons: mattock, dolabra, claymore, compound bow, hatchet, cleaver, crook, snow shovel, several shears and compasses. See Tools and Weapons.
- New armor: sturdy leather, turtle shellmet, golden crown, hepatizon laurel and alloy elytra. See Armor.
- Jewelry from gems: earrings and circlets worn in the head slot, each with a permanent effect.
- Repairing has no cost cap, and experience is not spent on it. Alloys are repaired with specific materials.
Magic
- The enchanting table cannot be crafted. Enchantments are crafted as blessings from hell-bound books and applied with an anvil. See Enchanting.
- Estus, dropped by undead mobs, replaces blaze powder, blaze rods and glowstone as the core magic material.
- New enchantments: Anemos, Bloodrage, Frost Protection, Reach, Riposte, Slaughter, Trailblaze and Zephyr. Several vanilla enchantments are changed, and Fortune is capped at level I; higher Fortune only comes from electrum tools. See Enchantment.
- Warding stones burn undead and heal villagers, pets and players nearby.
- Brewing is effectively removed: the chemistry stand (brewing stand) cannot be fueled. The only potions are splash potions from the Chemist, tipped arrows from the Fletcher and vanilla potions in loot.
Villagers and trading
- Obols replace emeralds and are rare. Villagers sell but mostly don't buy: only the fisherman (fish), the jeweler (gems) and the weaponsmith (diamonds, lapis blocks and hepatizon) pay obols, besides each villager's one-time purchase of its favorite food.
- Seven professions are renamed and every trade is replaced. Almost every trade can be used 999 times, and many sell in bulk. See Trading and Villager.
- Villages are abandoned. Villagers come from asylum seeker applications sold by the wandering trader, who can be called with a beacon kindling and buys music discs.
- Amnestics reset a villager's profession and trades.
- Bulk blocks from the mason unpack into a stack of blocks.
World
- Ores are renamed and redistributed: native silver (emerald ore) in almost every biome, quartz deposits (lapis ore) far more common, sulfurous quartz deposits (redstone ore) and large coal deposits under deserts. See Ores and World generation.
- New structure: the Abbey, with its copper eye doors and grates. Villages become abandoned villages and are much rarer, and pillager outposts become papal outposts. Every chest loot table is changed. See Structures and Chest loot.
- The Nether is renamed Hell. Water only stays on its roof, gravel no longer generates, and hellspore grows naturally.
- Husks spawn in every biome, deserts have no flowers, beaches have blue flowers, and grass and foliage colors are redrawn. See Biomes.
- The Archaeologist sells maps to most structures, and archaeology loot includes clay fetishes and sacred texts.
- New music discs and a new forest background track. See Music.
Fishing
- Fishing catches depend on which of 11 climate groups the water's biome belongs to. There are 47 fish, each with a rarity of 1 to 4 stars, catalogued in the Angler's Almanac, and fishing up junk or treasure plays distinct sounds.
Blocks and crafting
- Many recipes make building cheaper and reversible: gravel from cobblestone and sand from gravel in a blast furnace, 4 chests from 8 logs, 9 glass bottles from 3 glass, two slabs back into a block, and hundreds of added stonecutter recipes for wood, metal and glass. See Blocks.
- Stone, bricks, glass and terracotta are fired in the mud kiln, not the oven.
- Renamed and retextured blocks such as limestone (stone), malachite (prismarine, crafted from copper), hellbricks, phosphor lamps (froglights) and brown sandstone; resource-pack vertical slabs and large bricks.
- Sacks (shulker boxes) are crafted from sturdy leather and a chest.
- Redstone is electric wire, crafted from copper ingots.
- Small flowers and some plants can be cloned with bone meal and a water bottle.
- Many blocks drop differently: leaves drop no saplings or sticks, grass needs a hoe, and gravel drops dirt and flint. See Blocks#Drop changes.
Other
- The vanilla advancements are replaced by the pack's own tree, which teaches progression and rewards obols, crystal hearts and minimum-heart milestones. See Advancements.
- Items from older versions of the pack can be refreshed with
/trigger update_item. See Updating items. - Many textures are redrawn, with a custom title screen and splash texts.
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