Fishing

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This is the Matcha Flavoured version of Fishing, renamed or changed from vanilla Minecraft.
Fishing
Fishing Rod.png: Inventory sprite for Fishing Rod in Minecraft as shown in-game with description: Fishing Rod
TypeMechanic

Fishing is the act of catching items with a fishing rod. Matcha Flavoured replaces the vanilla fishing loot with a biome-based system: the water's biome decides which of 11 climate tables a catch comes from, and each climate has 5 fish of different rarity. With the Fisherman paying Obols for fish, fishing is one of the few ways to earn money in the pack.[1]

The pack has 47 different fish to catch, not counting the frogs, tadpoles and axolotls that can turn up as fishing junk.

Mechanics

Casting, waiting, bite timing, Lure and the "open water" check all work as in vanilla. Only the loot tables are changed.[2]

Choosing the catch

Each catch rolls the gameplay/fishing loot table once. It picks one of three categories:

Category Weight Quality Condition Chance with no luck
Junk 10 −2 Always 10%
Treasure 5 +2 The bobber is in open water 5%
Fish (the biome's climate table) 85 −1 The bobber is in a biome that has a climate table 85%

If the bobber isn't in open water, treasure can't be caught, and fish make up 85 of the remaining 95 weight (89.47%).

Each level of Luck of the Sea adds the entry's quality to its weight, as in vanilla. The pack doesn't change what the enchantment does, only its anvil cost.[3]

Luck of the Sea Junk Treasure Fish
None 10% 5% 85%
I 8.08% 7.07% 84.85%
II 6.12% 9.18% 84.69%
III 4.12% 11.34% 84.54%

Luck of the Sea barely changes how often fish are caught. It mostly turns junk into treasure. Inside the climate tables the fish have no quality, so it doesn't change which fish is caught either.

Rarity

Every caught fish has a rarity of 1 to 4 stars, shown as the first line of its tooltip (⭐☆☆☆, ⭐⭐☆☆, ⭐⭐⭐☆ or ⭐⭐⭐⭐, in gray, green, aqua and pink).[4] Every freshwater and saltwater climate has the same layout:

Rarity Fish per climate Weight each Chance per catch (each fish) Fish needed for 1 Obol Fisherman level
⭐☆☆☆ 2 15 of 42 30.36% 12 Apprentice
⭐⭐☆☆ 1 8 of 42 16.19% 8 Journeyman
⭐⭐⭐☆ 1 3 of 42 6.07% 4 Expert
⭐⭐⭐⭐ 1 1 of 42 2.02% 1 Master

The two fish of the special biomes don't follow the table: the Creaking Fish (⭐⭐⭐☆) sells at 2 for 1 Obol and only once the Fisherman is a Master, and the Echo Eel (⭐⭐⭐⭐) sells like the other epic fish.[5]

The developer grouped the fish this way so that every climate earns about the same amount of money.[6] The rarity is part of the item, so a fish only counts for trades and advancements when it was caught with a rod. A cod dropped by a mob doesn't carry the rarity line and can't be sold.[7]

Fish are cod, salmon and pufferfish

Every custom fish is a vanilla cod, salmon or pufferfish with its own name, texture and rarity line. Small fish are cod and cook into cooked fish. Large fish are salmon and cook into cooked large fish. The Freshwater Puffer is a pufferfish and cooks into cooked pufferfish. See Fish for the full list.

Climates

The climate table is chosen by the biome at the bobber. Each table below lists the fish, the rarity, the weight inside the table and the chance of that fish per cast with no Luck of the Sea. "Open water" is the normal case. "Other water" is a small or enclosed pool, where treasure can't be caught.[8]

The biome groups are defined by the pack's biome tags (#minecraft:freshwater_cold and so on). The Angler's Almanac shows the same groups under the names given in italics.

Freshwater

Cold freshwater

Angler's Almanac category: Cold Freshwater. Biomes: Jagged Peaks, Frozen Peaks, Grove, Snowy Slopes, Snowy Taiga, Frozen River, Snowy Plains, Ice Spikes.

Fish Rarity Weight Share of table Per catch (open water) Per catch (other water) Sells for
Humpback Whitefish Humpback Whitefish ⭐☆☆☆ 15 35.71% 30.36% 31.95% 12 → 1 Obol Obol (Apprentice)
Alaska Blackfish Alaska Blackfish ⭐☆☆☆ 15 35.71% 30.36% 31.95% 12 → 1 Obol Obol (Apprentice)
Spoonhead Sculpin Spoonhead Sculpin ⭐⭐☆☆ 8 19.05% 16.19% 17.04% 8 → 1 Obol Obol (Journeyman)
Northern Pike Northern Pike ⭐⭐⭐☆ 3 7.14% 6.07% 6.39% 4 → 1 Obol Obol (Expert)
Siberian Sturgeon Siberian Sturgeon ⭐⭐⭐⭐ 1 2.38% 2.02% 2.13% 1 → 1 Obol Obol (Master)

Cool freshwater

Angler's Almanac category: Cool Freshwater. Biomes: Taiga, Birch Forest, Old Growth Birch Forest, Dark Forest, Meadow, Stony Shore, Old Growth Pine Taiga, Old Growth Spruce Taiga, Windswept Hills, Windswept Forest, Windswept Gravelly Hills, Stony Peaks.

Fish Rarity Weight Share of table Per catch (open water) Per catch (other water) Sells for
Striped Perch Striped Perch ⭐☆☆☆ 15 35.71% 30.36% 31.95% 12 → 1 Obol Obol (Apprentice)
Crappie Crappie ⭐☆☆☆ 15 35.71% 30.36% 31.95% 12 → 1 Obol Obol (Apprentice)
Walleye Walleye ⭐⭐☆☆ 8 19.05% 16.19% 17.04% 8 → 1 Obol Obol (Journeyman)
Gar Gar ⭐⭐⭐☆ 3 7.14% 6.07% 6.39% 4 → 1 Obol Obol (Expert)
Muskellunge Muskellunge ⭐⭐⭐⭐ 1 2.38% 2.02% 2.13% 1 → 1 Obol Obol (Master)

Temperate freshwater

Angler's Almanac category: Temperate Freshwater. Biomes: Forest, Plains, River, Sunflower Plains, Flower Forest, Cherry Grove, Dripstone Caves, Lush Caves. The cave biomes Dripstone Caves and Lush Caves use this table through a separate entry in the fishing loot table.[9]

Fish Rarity Weight Share of table Per catch (open water) Per catch (other water) Sells for
Bluegill Bluegill ⭐☆☆☆ 15 35.71% 30.36% 31.95% 12 → 1 Obol Obol (Apprentice)
Crappie Crappie ⭐☆☆☆ 15 35.71% 30.36% 31.95% 12 → 1 Obol Obol (Apprentice)
Carp Carp ⭐⭐☆☆ 8 19.05% 16.19% 17.04% 8 → 1 Obol Obol (Journeyman)
Catfish Catfish ⭐⭐⭐☆ 3 7.14% 6.07% 6.39% 4 → 1 Obol Obol (Expert)
Bass Bass ⭐⭐⭐⭐ 1 2.38% 2.02% 2.13% 1 → 1 Obol Obol (Master)

Arid freshwater

Angler's Almanac category: Arid Freshwater. Biomes: Savanna, Desert, Badlands, Wooded Badlands, Savanna Plateau, Eroded Badlands, Windswept Savanna.

Fish Rarity Weight Share of table Per catch (open water) Per catch (other water) Sells for
Mediterranean Killifish Mediterranean Killifish ⭐☆☆☆ 15 35.71% 30.36% 31.95% 12 → 1 Obol Obol (Apprentice)
Freshwater Puffer Freshwater Puffer ⭐☆☆☆ 15 35.71% 30.36% 31.95% 12 → 1 Obol Obol (Apprentice)
Lamprey Lamprey ⭐⭐☆☆ 8 19.05% 16.19% 17.04% 8 → 1 Obol Obol (Journeyman)
Tunisian Barb Tunisian Barb ⭐⭐⭐☆ 3 7.14% 6.07% 6.39% 4 → 1 Obol Obol (Expert)
European Eel European Eel ⭐⭐⭐⭐ 1 2.38% 2.02% 2.13% 1 → 1 Obol Obol (Master)

Tropical freshwater

Angler's Almanac category: Tropical Freshwater. Biomes: Jungle, Sparse Jungle, Bamboo Jungle.

Fish Rarity Weight Share of table Per catch (open water) Per catch (other water) Sells for
Guppy Guppy ⭐☆☆☆ 15 35.71% 30.36% 31.95% 12 → 1 Obol Obol (Apprentice)
Bujurqui Bujurqui ⭐☆☆☆ 15 35.71% 30.36% 31.95% 12 → 1 Obol Obol (Apprentice)
Piranha Piranha ⭐⭐☆☆ 8 19.05% 16.19% 17.04% 8 → 1 Obol Obol (Journeyman)
Armoured Catfish Armoured Catfish ⭐⭐⭐☆ 3 7.14% 6.07% 6.39% 4 → 1 Obol Obol (Expert)
Arapaima Arapaima ⭐⭐⭐⭐ 1 2.38% 2.02% 2.13% 1 → 1 Obol Obol (Master)

Brackish water

Angler's Almanac category: Brackish. Biomes: Mangrove Swamp, Swamp.

Fish Rarity Weight Share of table Per catch (open water) Per catch (other water) Sells for
Guppy Guppy ⭐☆☆☆ 15 35.71% 30.36% 31.95% 12 → 1 Obol Obol (Apprentice)
Bujurqui Bujurqui ⭐☆☆☆ 15 35.71% 30.36% 31.95% 12 → 1 Obol Obol (Apprentice)
Lamprey Lamprey ⭐⭐☆☆ 8 19.05% 16.19% 17.04% 8 → 1 Obol Obol (Journeyman)
Flounder Flounder ⭐⭐⭐☆ 3 7.14% 6.07% 6.39% 4 → 1 Obol Obol (Expert)
Arapaima Arapaima ⭐⭐⭐⭐ 1 2.38% 2.02% 2.13% 1 → 1 Obol Obol (Master)

The swamps have their own table, but no fish of their own. They take the guppy, bujurqui and arapaima from tropical freshwater, the lamprey from arid freshwater and the flounder from warm saltwater. They do have their own junk: frogs and tadpoles.[10]

Saltwater

Cold saltwater

Angler's Almanac category: Cold Saltwater. Biomes: Frozen Ocean, Deep Frozen Ocean.

Fish Rarity Weight Share of table Per catch (open water) Per catch (other water) Sells for
Raw Cod Raw Cod ⭐☆☆☆ 15 35.71% 30.36% 31.95% 12 → 1 Obol Obol (Apprentice)
Raw Salmon Raw Salmon ⭐☆☆☆ 15 35.71% 30.36% 31.95% 12 → 1 Obol Obol (Apprentice)
Herring Herring ⭐⭐☆☆ 8 19.05% 16.19% 17.04% 8 → 1 Obol Obol (Journeyman)
Wolffish Wolffish ⭐⭐⭐☆ 3 7.14% 6.07% 6.39% 4 → 1 Obol Obol (Expert)
Skate Skate ⭐⭐⭐⭐ 1 2.38% 2.02% 2.13% 1 → 1 Obol Obol (Master)

Cool saltwater

Angler's Almanac category: Cool Saltwater. Biomes: Cold Ocean, Deep Cold Ocean.

Fish Rarity Weight Share of table Per catch (open water) Per catch (other water) Sells for
Raw Cod Raw Cod ⭐☆☆☆ 15 35.71% 30.36% 31.95% 12 → 1 Obol Obol (Apprentice)
Raw Salmon Raw Salmon ⭐☆☆☆ 15 35.71% 30.36% 31.95% 12 → 1 Obol Obol (Apprentice)
Black Seabass Black Seabass ⭐⭐☆☆ 8 19.05% 16.19% 17.04% 8 → 1 Obol Obol (Journeyman)
Monkfish Monkfish ⭐⭐⭐☆ 3 7.14% 6.07% 6.39% 4 → 1 Obol Obol (Expert)
Opah Opah ⭐⭐⭐⭐ 1 2.38% 2.02% 2.13% 1 → 1 Obol Obol (Master)

Temperate saltwater

Angler's Almanac category: Temperate Saltwater. Biomes: Ocean, Deep Ocean, Beach.

Fish Rarity Weight Share of table Per catch (open water) Per catch (other water) Sells for
Anchovy Anchovy ⭐☆☆☆ 15 35.71% 30.36% 31.95% 12 → 1 Obol Obol (Apprentice)
Shad Shad ⭐☆☆☆ 15 35.71% 30.36% 31.95% 12 → 1 Obol Obol (Apprentice)
Flying Fish Flying Fish ⭐⭐☆☆ 8 19.05% 16.19% 17.04% 8 → 1 Obol Obol (Journeyman)
Sturgeon Sturgeon ⭐⭐⭐☆ 3 7.14% 6.07% 6.39% 4 → 1 Obol Obol (Expert)
Blue Marlin Blue Marlin ⭐⭐⭐⭐ 1 2.38% 2.02% 2.13% 1 → 1 Obol Obol (Master)

Warm saltwater

Angler's Almanac category: Warm Saltwater. Biomes: Lukewarm Ocean, Deep Lukewarm Ocean.

Fish Rarity Weight Share of table Per catch (open water) Per catch (other water) Sells for
Tropical Fish Tropical Fish ⭐☆☆☆ 15 35.71% 30.36% 31.95% 12 → 1 Obol Obol (Apprentice)
Rainbow Wrasse Rainbow Wrasse ⭐☆☆☆ 15 35.71% 30.36% 31.95% 12 → 1 Obol Obol (Apprentice)
Gurnard Gurnard ⭐⭐☆☆ 8 19.05% 16.19% 17.04% 8 → 1 Obol Obol (Journeyman)
Flounder Flounder ⭐⭐⭐☆ 3 7.14% 6.07% 6.39% 4 → 1 Obol Obol (Expert)
Blue Marlin Blue Marlin ⭐⭐⭐⭐ 1 2.38% 2.02% 2.13% 1 → 1 Obol Obol (Master)

Hot saltwater

Angler's Almanac category: Hot Saltwater. Biomes: Warm Ocean.

Fish Rarity Weight Share of table Per catch (open water) Per catch (other water) Sells for
Tropical Fish Tropical Fish ⭐☆☆☆ 15 35.71% 30.36% 31.95% 12 → 1 Obol Obol (Apprentice)
Pufferfish Pufferfish ⭐☆☆☆ 15 35.71% 30.36% 31.95% 12 → 1 Obol Obol (Apprentice)
Mahi mahi Mahi mahi ⭐⭐☆☆ 8 19.05% 16.19% 17.04% 8 → 1 Obol Obol (Journeyman)
Painted Moray Painted Moray ⭐⭐⭐☆ 3 7.14% 6.07% 6.39% 4 → 1 Obol Obol (Expert)
Oarfish Oarfish ⭐⭐⭐⭐ 1 2.38% 2.02% 2.13% 1 → 1 Obol Obol (Master)

Special biomes

Four biomes have small tables of their own. Pale Garden has one fish; the others mix a fish with biome items.

Biome Catch Weight Share of table Per catch (open water)
Pale Garden Creaking Fish Creaking Fish (⭐⭐⭐☆) 7 17.95% 15.26%
Pale Hanging Moss 20 51.28% 43.59%
Resin Clump 12 30.77% 26.15%
Deep Dark Echo Eel Echo Eel (⭐⭐⭐⭐) 7 25% 11.49%
Sculk Vein 20 71.43% 32.82%
Echo Shard 1 3.57% 1.64%
Sulfur Caves Fish Bones Fish Bones 10 90.91% 41.77%
3 × Sulfur Chunk Sulfur Chunk 1 9.09% 4.18%

[11][12][13]

Deep Dark and Sulfur Caves are also in the pack's #minecraft:unused biome tag, which adds a second junk entry of weight 85. In those two biomes a catch is junk 51.35% of the time, treasure 2.70% and the biome's table 45.95%. Pale Garden works like the climates (85% table).[14]

Other biomes

Biomes in #minecraft:unused have no fish: Mushroom Fields, the Hell biomes and The End biomes. Their junk entry has weight 85, so a catch there is junk 95% of the time and treasure 5%.[15]

Snowy Beach is in no biome tag at all, so only the base junk (10) and treasure (5) entries apply there. A catch in open water at a snowy beach is treasure one time in three (33.33%, or 73.33% with Luck of the Sea III). This looks like an oversight rather than a design choice.[16]

Junk and treasure

Junk is mostly lily pads, leather, fish bones, water bottles, Estus Ash and nautilus shells. Some biomes add their own junk: bamboo in jungles, frogs and tadpoles in swamps, and axolotls in Dripstone Caves and Lush Caves.

Treasure is Obols, enchanted fishing rods, Hell-Bound Books, goat horns, angler pottery sherds, Crystal Hearts and rarely a chest of buried treasure.

Selling fish

The Fisherman is the only villager who buys items from the player. He pays 1 Obol for a set number of caught fish, depending on rarity (see the tables above). Fish of a higher rarity only become sellable as the Fisherman levels up, so trading the common fish is what unlocks the rare ones.[17] At Novice level he sells the Angler's Almanac for 1 Obol.

Level Villager wants Villager gives Uses Villager XP
Novice Obol Obol Angler's Almanac Angler's Almanac 999 10
Apprentice 12 × Alaska Blackfish Alaska Blackfish Obol Obol 999 60
12 × Anchovy Anchovy Obol Obol 999 60
12 × Bluegill Bluegill Obol Obol 999 60
12 × Bujurqui Bujurqui Obol Obol 999 60
12 × Cod Cod Obol Obol 999 60
12 × Crappie Crappie Obol Obol 999 60
12 × Freshwater Puffer Freshwater Puffer Obol Obol 999 60
12 × Guppy Guppy Obol Obol 999 60
12 × Humpback Whitefish Humpback Whitefish Obol Obol 999 60
12 × Mediterranean Killifish Mediterranean Killifish Obol Obol 999 60
12 × Pufferfish Pufferfish Obol Obol 999 60
12 × Rainbow Wrasse Rainbow Wrasse Obol Obol 999 60
12 × Salmon Salmon Obol Obol 999 60
12 × Shad Shad Obol Obol 999 60
12 × Striped Perch Striped Perch Obol Obol 999 60
12 × Tropical Fish Tropical Fish Obol Obol 999 60
Journeyman 8 × Black Seabass Black Seabass Obol Obol 999 120
8 × Carp Carp Obol Obol 999 120
8 × Flying Fish Flying Fish Obol Obol 999 120
8 × Gurnard Gurnard Obol Obol 999 120
8 × Herring Herring Obol Obol 999 120
8 × Lamprey Lamprey Obol Obol 999 120
8 × Mahi mahi Mahi mahi Obol Obol 999 120
8 × Piranha Piranha Obol Obol 999 120
8 × Spoonhead Sculpin Spoonhead Sculpin Obol Obol 999 120
8 × Walleye Walleye Obol Obol 999 120
Expert 4 × Armoured Catfish Armoured Catfish Obol Obol 999 160
4 × Catfish Catfish Obol Obol 999 160
4 × Flounder Flounder Obol Obol 999 160
4 × Gar Gar Obol Obol 999 160
4 × Monkfish Monkfish Obol Obol 999 160
4 × Northern Pike Northern Pike Obol Obol 999 160
4 × Painted Moray Painted Moray Obol Obol 999 160
4 × Sturgeon Sturgeon Obol Obol 999 160
4 × Tunisian Barb Tunisian Barb Obol Obol 999 160
4 × Wolffish Wolffish Obol Obol 999 160
Master Arapaima Arapaima Obol Obol 999 75
Bass Bass Obol Obol 999 75
European Eel European Eel Obol Obol 999 75
Muskellunge Muskellunge Obol Obol 999 75
Oarfish Oarfish Obol Obol 999 75
Siberian Sturgeon Siberian Sturgeon Obol Obol 999 75
Skate Skate Obol Obol 999 75
Blue Marlin Blue Marlin Obol Obol 999 75
Echo Eel Echo Eel Obol Obol 999 75
2 × Creaking Fish Creaking Fish Obol Obol 999 75
Opah Opah Obol Obol 999 75

Cooking

Fish heal only once cooked. Raw fish can still be eaten, but they restore no health, and pufferfish still poison the player (see Pufferfish).

Raw fish Result Heals Stations
Small fish (cod-based) and Tropical Fish Tropical Fish Cooked Fish Cooked Fish 4 (Heart × 2) Oven, Kindling
Large fish (salmon-based) Cooked Large Fish Cooked Large Fish 5 (Heart × 2.5) Oven, Kindling
Pufferfish Pufferfish, Freshwater Puffer Freshwater Puffer Cooked Pufferfish Cooked Pufferfish 4 (Heart × 2) and Conduit Power (0:30) Oven, Kindling
Any fish Charred Fish Charred Fish 2 (Heart × 1) Mud Kiln

Other sources of fishing loot

Two other loot tables roll the fishing table 3 times each: the fisherman's house chest and the elder guardian's drops. The biome is the one at the chest or at the elder guardian's death. Neither is a fishing bobber, so these rolls never give treasure.[18][19]

Sounds

Main article: Fishing sounds

Each catch plays a sound for its category: one per star rating, one each for junk and treasure, and special ones for fish bones, axolotls, frogs and tadpoles, nautilus shells and Hell-Bound Books.

Advancements

Advancement Description Requirement Reward
Fishmonger Sell caught fish to a Fisherman Trade with a Fisherman and receive an Obol. 1 Obol
No More Fish in the Sea Catch Everything! Catch all 47 fish with a fishing rod. A challenge that follows Fishmonger. 10 Obols

[20][21]

The Angler's Almanac adds its own advancement tab with an entry for every catch.

History

0.2-alpha Fixed fishing and "added a few more" catches.
0.5-alpha Fishing overhauled: freshwater and saltwater climates, 5 fish per climate with star rarities, fish selling to the Fisherman by rarity tier.

Swamps get their own table and junk. Added cooked pufferfish. Crystal Hearts added to fishing treasure.

1.02 Added a fishing advancement.
1.10 Fish needed per Obol lowered: ⭐ 24 → 12, ⭐⭐ 12 → 8, ⭐⭐⭐ 8 → 4, ⭐⭐⭐⭐ unchanged at 1.

Biomes outside the climates now fall back to a junk entry of weight 85. Treasure rebalanced: chests and Crystal Hearts rarer, enchanted fishing rods more common. Echo Eel and Creaking Fish buffed, since lakes don't generate in their biomes. Fixed tropical freshwater being overridden by arid freshwater. The Opah can now be sold. The Alaska Blackfish now counts for No More Fish in the Sea (its name was misspelled in the advancement).

1.12 Fishing buried treasure buffed slightly.
1.12.1-alpha Added the Angler's Almanac and fishing sounds.

Fish changed to the current item format. Fish caught before this version can no longer be sold. Fish now make up 85 of 100 weight in their biomes (a previous patch gave junk about 50% of the time). Estus Ash added to junk, nautilus shells added to the fishing buried treasure, treasure tweaked. Old Growth Spruce Taiga added to cool freshwater.

1.12.2 Fixed typos that made the Angler's Almanac entries for tropical fish impossible to unlock.

[22][23][24]

Trivia

  • The developer planned a legendary tier of fish caught only under special conditions (rain, night, full moon) and more fish for the magical biomes.[25]
  • In the introduction video the developer describes "almost 50 different fish you can catch, including frogs". The code has 47 fish.[26]

See also

References

  1. Klei Wright, "Minecraft punishes casual players. I made a datapack to fix it." (YouTube)
    "Fisherman are the only villager that will buy items from you and pay handsomely. So, even if you fish for a bit, fail to catch any treasure, you can still take home a few bucks when you get back to your base."
  2. gameplay/fishing.json
  3. enchantment/luck of the sea.json
  4. lang/en us.json
  5. 5/pale fish.json
  6. Matcha Flavoured 0.5-alpha release notes
    "Each biome/water type have 5 fish, two common, one uncommon, one rare, and one epic. [...] This was done to better balance the selling system, so each biome will be just as "efficient" to fish in as any other"
  7. Matcha Flavoured 0.5-alpha release notes
    "Cod and Salmon cannot be killed and sold, only if caught will they be valid."
  8. biome/freshwater cold.json
  9. gameplay/fishing.json
  10. fishing/swamps.json
  11. fishing/pale garden.json
  12. fishing/deep dark.json
  13. fishing/sulfur caves.json
  14. biome/unused.json
  15. Matcha Flavoured 1.10 release notes
    "Fishing outside of pre-designated biomes no longer gives insane loot (junk pool at 85 weight as fallback)"
  16. gameplay/fishing.json
  17. Matcha Flavoured 0.5-alpha release notes
    "The Fisherman selling system has been reworked so you have to sell lower-tier fish before you can sell higher tier fish, this was to prevent fish-related "spoilers""
  18. village/village fisher.json
  19. entities/elder guardian.json
  20. tutorial/catch everything.json
  21. tutorial/trade fish.json
  22. Matcha Flavoured 0.5-alpha release notes
    "Overhauled Fishing System"
  23. Matcha Flavoured 1.10 release notes
    "Fishing Balances"
  24. Matcha Flavoured 1.12.1-alpha release notes
    "Fishing now gives 85/5 fish to junk in designated biomes (My patch made it worse and would give junk 50% of the time, sorry)"
  25. Matcha Flavoured 0.5-alpha release notes
    "I want a new legendary fish tier caught only under specific conditions (Raining, night, full moon, etc)"
  26. Klei Wright, "Minecraft punishes casual players. I made a datapack to fix it." (YouTube)
    "Almost 50 different fish you can catch, including frogs."