Fishing
| Type | Mechanic |
|---|
Fishing is the act of catching items with a fishing rod. Matcha Flavoured replaces the vanilla fishing loot with a biome-based system: the water's biome decides which of 11 climate tables a catch comes from, and each climate has 5 fish of different rarity. With the Fisherman paying Obols for fish, fishing is one of the few ways to earn money in the pack.[1]
The pack has 47 different fish to catch, not counting the frogs, tadpoles and axolotls that can turn up as fishing junk.
Mechanics
Casting, waiting, bite timing, Lure and the "open water" check all work as in vanilla. Only the loot tables are changed.[2]
Choosing the catch
Each catch rolls the gameplay/fishing loot table once. It picks one of three categories: junk, treasure or the biome's table.[3] The biome's table is chosen by a loot table of its own, gameplay/fishing/biomes, which holds a single alternatives entry. It gives the first table whose biome matches the bobber: the climate and special-biome tables in turn, then temperate saltwater for any biome in the pack's #minecraft:fallback tag, and otherwise the junk table (see #Other biomes).[4] Before 1.12.9 the alternatives entry sat directly in the fishing table.
The entry for the biome's table has a weight of 85 and a quality of +1, treasure a weight of 5 and a quality of +1, and junk a weight of 10 and a quality of −2. In open water a catch is from the biome's table 85% of the time, junk 10% and treasure 5%. Out of open water it is the biome's table 85 times in 95 (89.47%) and junk 10 times in 95 (10.53%).[5] In 1.12.7-beta the pack wrote the weight and quality on the alternatives entry itself, but in Minecraft 26.3 a composite entry has no weight or quality of its own, only its children do, so the chosen biome table weighed 1 and only 1 catch in 16 in open water was a fish. 1.12.8-beta moved the weight and quality onto each child.[6] 1.12.9 moved the children into the separate table, rolled by an ordinary entry of weight 85.[7]
| Category | Weight | Quality | Condition | Chance with no luck (in a biome with its own table) |
|---|---|---|---|---|
| Junk | 10 | −2 | Always | 10% |
| Treasure | 5 | +1 | The bobber is in open water | 5% |
| Fish (the biome's table) | 85 | +1 | The bobber is in a biome that has a table (16 entries) | 85% |
| Junk (fallback) | 85 | +1 | The bobber is in a biome that has no table | — |
If the bobber isn't in open water, treasure can't be caught, and junk and the biome's table share its weight.
Each level of Luck of the Sea adds the entry's quality to its weight, as in vanilla. The pack doesn't change what the enchantment does, only its anvil cost.[8] The table gives the odds at each level, in and out of open water, for each group of biomes that share the same entries.
| Biomes | Luck of the Sea | Bobber in open water | Not in open water | |||
|---|---|---|---|---|---|---|
| Junk | Treasure | Biome's table | Junk | Biome's table | ||
| Biomes with a table of their own (55) | None | 10% | 5% | 85% | 10.53% | 89.47% |
| I | 8% | 6% | 86% | 8.51% | 91.49% | |
| II | 6% | 7% | 87% | 6.45% | 93.55% | |
| III | 4% | 8% | 88% | 4.35% | 95.65% | |
| Biomes no table covers (12) | None | 95% | 5% | — | 100% | — |
| I | 94% | 6% | — | 100% | — | |
| II | 93% | 7% | — | 100% | — | |
| III | 92% | 8% | — | 100% | — | |
Each level of Luck of the Sea takes 2 weight from junk and adds 1 each to treasure and the biome's table: with Luck of the Sea III a catch in open water is junk 4%, treasure 8% and from the biome's table 88% of the time. Before 1.12.9 treasure had a quality of +2 and the biome's table −1, so Luck of the Sea III gave junk 4.12%, treasure 11.34% and the biome's table 84.54%.[9] Inside the climate tables the fish have no quality, so it doesn't change which fish is caught or its star rating either. The 1.12.7-beta notes say that Luck of the Sea now affects the star rating of fish, but nothing in the pack does that.[10][11]
Rarity
Every caught fish has a rarity of 1 to 4 stars, shown as the first line of its tooltip (⭐☆☆☆, ⭐⭐☆☆, ⭐⭐⭐☆ or ⭐⭐⭐⭐, in gray, green, aqua and pink).[12] Every freshwater and saltwater climate has the same layout:
| Rarity | Fish per climate | Weight each | Chance per catch (each fish) | Fish needed for 1 Obol | Fisherman level |
|---|---|---|---|---|---|
| ⭐☆☆☆ | 2 | 15 of 42 | 30.36% | 12 | Apprentice |
| ⭐⭐☆☆ | 1 | 8 of 42 | 16.19% | 8 | Journeyman |
| ⭐⭐⭐☆ | 1 | 3 of 42 | 6.07% | 4 | Expert |
| ⭐⭐⭐⭐ | 1 | 1 of 42 | 2.02% | 1 | Master |
The two fish of the special biomes don't follow the table: the Creaking Fish (⭐⭐⭐☆) sells at 2 for 1 Obol and only once the Fisherman is a Master, and the Echo Eel (⭐⭐⭐⭐) sells like the other epic fish.[13]
The developer grouped the fish this way so that every climate earns about the same amount of money.[14] The rarity is part of the item and only the fishing loot tables add it, so only fish from those tables can be sold, which includes fish dropped by guardians and elder guardians (see #Other sources of fishing loot). A cod dropped by any other mob doesn't carry the rarity line and can't be sold.[15]
Fish are cod, salmon and pufferfish
Every custom fish is a vanilla cod, salmon or pufferfish with its own name, texture and rarity line. Small fish are cod and cook into cooked fish. Large fish are salmon and cook into cooked large fish. The Freshwater Puffer is a pufferfish and cooks into cooked pufferfish. See Fish for the full list.
Climates
The climate table is chosen by the biome at the bobber. Each table below lists the fish, the rarity, the weight inside the table and the chance of that fish per cast with no Luck of the Sea. "Open water" is the normal case. "Other water" is a small or enclosed pool, where treasure can't be caught.[16]
The biome groups are defined by the pack's biome tags (#minecraft:freshwater_cold and so on). The Angler's Almanac shows the same groups under the names given in italics.
Freshwater
Cold freshwater
Angler's Almanac category: Cold Freshwater. Biomes: Jagged Peaks, Frozen Peaks, Grove, Snowy Slopes, Snowy Taiga, Frozen River, Snowy Plains, Ice Spikes, Snowy Beach.
| Fish | Rarity | Weight | Share of table | Per catch (open water) | Per catch (other water) | Sells for |
|---|---|---|---|---|---|---|
| ⭐☆☆☆ | 15 | 35.71% | 30.36% | 31.95% | 12 → 1 | |
| ⭐☆☆☆ | 15 | 35.71% | 30.36% | 31.95% | 12 → 1 | |
| ⭐⭐☆☆ | 8 | 19.05% | 16.19% | 17.04% | 8 → 1 | |
| ⭐⭐⭐☆ | 3 | 7.14% | 6.07% | 6.39% | 4 → 1 | |
| ⭐⭐⭐⭐ | 1 | 2.38% | 2.02% | 2.13% | 1 → 1 |
Cool freshwater
Angler's Almanac category: Cool Freshwater. Biomes: Taiga, Birch Forest, Old Growth Birch Forest, Dark Forest, Meadow, Stony Shore, Old Growth Pine Taiga, Old Growth Spruce Taiga, Windswept Hills, Windswept Forest, Windswept Gravelly Hills, Stony Peaks.
| Fish | Rarity | Weight | Share of table | Per catch (open water) | Per catch (other water) | Sells for |
|---|---|---|---|---|---|---|
| ⭐☆☆☆ | 15 | 35.71% | 30.36% | 31.95% | 12 → 1 | |
| ⭐☆☆☆ | 15 | 35.71% | 30.36% | 31.95% | 12 → 1 | |
| ⭐⭐☆☆ | 8 | 19.05% | 16.19% | 17.04% | 8 → 1 | |
| ⭐⭐⭐☆ | 3 | 7.14% | 6.07% | 6.39% | 4 → 1 | |
| ⭐⭐⭐⭐ | 1 | 2.38% | 2.02% | 2.13% | 1 → 1 |
Temperate freshwater
Angler's Almanac category: Temperate Freshwater. Biomes: Forest, Plains, River, Sunflower Plains, Flower Forest, Cherry Grove, Dappled Forest, Dripstone Caves, Lush Caves.
| Fish | Rarity | Weight | Share of table | Per catch (open water) | Per catch (other water) | Sells for |
|---|---|---|---|---|---|---|
| ⭐☆☆☆ | 15 | 35.71% | 30.36% | 31.95% | 12 → 1 | |
| ⭐☆☆☆ | 15 | 35.71% | 30.36% | 31.95% | 12 → 1 | |
| ⭐⭐☆☆ | 8 | 19.05% | 16.19% | 17.04% | 8 → 1 | |
| ⭐⭐⭐☆ | 3 | 7.14% | 6.07% | 6.39% | 4 → 1 | |
| ⭐⭐⭐⭐ | 1 | 2.38% | 2.02% | 2.13% | 1 → 1 |
The cave biomes Dripstone Caves and Lush Caves use this table through a separate entry in the biome table.[17]
Arid freshwater
Angler's Almanac category: Arid Freshwater. Biomes: Savanna, Desert, Badlands, Wooded Badlands, Savanna Plateau, Eroded Badlands, Windswept Savanna.
| Fish | Rarity | Weight | Share of table | Per catch (open water) | Per catch (other water) | Sells for |
|---|---|---|---|---|---|---|
| ⭐☆☆☆ | 15 | 35.71% | 30.36% | 31.95% | 12 → 1 | |
| ⭐☆☆☆ | 15 | 35.71% | 30.36% | 31.95% | 12 → 1 | |
| ⭐⭐☆☆ | 8 | 19.05% | 16.19% | 17.04% | 8 → 1 | |
| ⭐⭐⭐☆ | 3 | 7.14% | 6.07% | 6.39% | 4 → 1 | |
| ⭐⭐⭐⭐ | 1 | 2.38% | 2.02% | 2.13% | 1 → 1 |
Tropical freshwater
Angler's Almanac category: Tropical Freshwater. Biomes: Jungle, Sparse Jungle, Bamboo Jungle.
| Fish | Rarity | Weight | Share of table | Per catch (open water) | Per catch (other water) | Sells for |
|---|---|---|---|---|---|---|
| ⭐☆☆☆ | 15 | 35.71% | 30.36% | 31.95% | 12 → 1 | |
| ⭐☆☆☆ | 15 | 35.71% | 30.36% | 31.95% | 12 → 1 | |
| ⭐⭐☆☆ | 8 | 19.05% | 16.19% | 17.04% | 8 → 1 | |
| ⭐⭐⭐☆ | 3 | 7.14% | 6.07% | 6.39% | 4 → 1 | |
| ⭐⭐⭐⭐ | 1 | 2.38% | 2.02% | 2.13% | 1 → 1 |
Brackish water
Angler's Almanac category: Brackish. Biomes: Mangrove Swamp, Swamp.
| Fish | Rarity | Weight | Share of table | Per catch (open water) | Per catch (other water) | Sells for |
|---|---|---|---|---|---|---|
| ⭐☆☆☆ | 15 | 35.71% | 30.36% | 31.95% | 12 → 1 | |
| ⭐☆☆☆ | 15 | 35.71% | 30.36% | 31.95% | 12 → 1 | |
| ⭐⭐☆☆ | 8 | 19.05% | 16.19% | 17.04% | 8 → 1 | |
| ⭐⭐⭐☆ | 3 | 7.14% | 6.07% | 6.39% | 4 → 1 | |
| ⭐⭐⭐⭐ | 1 | 2.38% | 2.02% | 2.13% | 1 → 1 |
The swamps have their own table, but no fish of their own. They take the guppy, bujurqui and arapaima from tropical freshwater, the lamprey from arid freshwater and the flounder from warm saltwater. They do have their own junk: frogs and tadpoles.[18]
Saltwater
Cold saltwater
Angler's Almanac category: Cold Saltwater. Biomes: Frozen Ocean, Deep Frozen Ocean.
| Fish | Rarity | Weight | Share of table | Per catch (open water) | Per catch (other water) | Sells for |
|---|---|---|---|---|---|---|
| ⭐☆☆☆ | 15 | 35.71% | 30.36% | 31.95% | 12 → 1 | |
| ⭐☆☆☆ | 15 | 35.71% | 30.36% | 31.95% | 12 → 1 | |
| ⭐⭐☆☆ | 8 | 19.05% | 16.19% | 17.04% | 8 → 1 | |
| ⭐⭐⭐☆ | 3 | 7.14% | 6.07% | 6.39% | 4 → 1 | |
| ⭐⭐⭐⭐ | 1 | 2.38% | 2.02% | 2.13% | 1 → 1 |
Cool saltwater
Angler's Almanac category: Cool Saltwater. Biomes: Cold Ocean, Deep Cold Ocean.
| Fish | Rarity | Weight | Share of table | Per catch (open water) | Per catch (other water) | Sells for |
|---|---|---|---|---|---|---|
| ⭐☆☆☆ | 15 | 35.71% | 30.36% | 31.95% | 12 → 1 | |
| ⭐☆☆☆ | 15 | 35.71% | 30.36% | 31.95% | 12 → 1 | |
| ⭐⭐☆☆ | 8 | 19.05% | 16.19% | 17.04% | 8 → 1 | |
| ⭐⭐⭐☆ | 3 | 7.14% | 6.07% | 6.39% | 4 → 1 | |
| ⭐⭐⭐⭐ | 1 | 2.38% | 2.02% | 2.13% | 1 → 1 |
Temperate saltwater
Angler's Almanac category: Temperate Saltwater. Biomes: Ocean, Deep Ocean, Beach, Deep Frozen Ocean, Deep Cold Ocean, Deep Lukewarm Ocean, Frozen Ocean, Cold Ocean, Lukewarm Ocean, Warm Ocean, Snowy Beach.
| Fish | Rarity | Weight | Share of table | Per catch (open water) | Per catch (other water) | Sells for |
|---|---|---|---|---|---|---|
| ⭐☆☆☆ | 15 | 35.71% | 30.36% | 31.95% | 12 → 1 | |
| ⭐☆☆☆ | 15 | 35.71% | 30.36% | 31.95% | 12 → 1 | |
| ⭐⭐☆☆ | 8 | 19.05% | 16.19% | 17.04% | 8 → 1 | |
| ⭐⭐⭐☆ | 3 | 7.14% | 6.07% | 6.39% | 4 → 1 | |
| ⭐⭐⭐⭐ | 1 | 2.38% | 2.02% | 2.13% | 1 → 1 |
Warm saltwater
Angler's Almanac category: Warm Saltwater. Biomes: Lukewarm Ocean, Deep Lukewarm Ocean.
| Fish | Rarity | Weight | Share of table | Per catch (open water) | Per catch (other water) | Sells for |
|---|---|---|---|---|---|---|
| ⭐☆☆☆ | 15 | 35.71% | 30.36% | 31.95% | 12 → 1 | |
| ⭐☆☆☆ | 15 | 35.71% | 30.36% | 31.95% | 12 → 1 | |
| ⭐⭐☆☆ | 8 | 19.05% | 16.19% | 17.04% | 8 → 1 | |
| ⭐⭐⭐☆ | 3 | 7.14% | 6.07% | 6.39% | 4 → 1 | |
| ⭐⭐⭐⭐ | 1 | 2.38% | 2.02% | 2.13% | 1 → 1 |
Hot saltwater
Angler's Almanac category: Hot Saltwater. Biomes: Warm Ocean.
| Fish | Rarity | Weight | Share of table | Per catch (open water) | Per catch (other water) | Sells for |
|---|---|---|---|---|---|---|
| ⭐☆☆☆ | 15 | 35.71% | 30.36% | 31.95% | 12 → 1 | |
| ⭐☆☆☆ | 15 | 35.71% | 30.36% | 31.95% | 12 → 1 | |
| ⭐⭐☆☆ | 8 | 19.05% | 16.19% | 17.04% | 8 → 1 | |
| ⭐⭐⭐☆ | 3 | 7.14% | 6.07% | 6.39% | 4 → 1 | |
| ⭐⭐⭐⭐ | 1 | 2.38% | 2.02% | 2.13% | 1 → 1 |
Special biomes
Three biomes have small tables of their own. Pale Garden and Deep Dark mix one fish with biome items, and Sulfur Caves has no fish.
| Biome | Fish | Rarity | Weight | Share of table | Per catch (open water) | Per catch (other water) | Sells for |
|---|---|---|---|---|---|---|---|
| Deep Dark | ⭐⭐⭐⭐ | 7 | 25% | 21.25% | 22.37% | 1 → 1 | |
| — | 20 | 71.43% | 60.71% | 63.91% | — | ||
| — | 1 | 3.57% | 3.04% | 3.2% | — | ||
| Sulfur Caves | — | 10 | 90.91% | 77.27% | 81.34% | — | |
| 3 × |
— | 1 | 9.09% | 7.73% | 8.13% | — | |
| Pale Garden | ⭐⭐⭐☆ | 7 | 17.95% | 15.26% | 16.06% | 2 → 1 | |
| — | 20 | 51.28% | 43.59% | 45.88% | — | ||
| — | 12 | 30.77% | 26.15% | 27.53% | — |
Until 1.12.7-beta Deep Dark and Sulfur Caves were also in the pack's #minecraft:unused biome tag, which added a second junk entry of weight 85, so about half of all catches there were junk. 1.12.7-beta deleted the tag, and the three special biomes now work like the climates.[22]
Before 1.12.3 the fish bones from the Sulfur Caves table had the wrong item model, so they showed the missing-model texture and didn't stack with fish bones from the junk table. See Fish Bones.[23]
Other biomes
Mushroom Fields, the Hell biomes and The End biomes have no fish. They get the last child of the biome table, the junk table, through the entry of weight 85, so in open water a catch there is junk 95% of the time and treasure 5%.[24] This is the fallback junk of weight 85 that the 1.10 notes describe.[25]
Since 1.12.7-beta Snowy Beach is in the cold freshwater tag, and Dappled Forest in the temperate freshwater tag; before, they were in no biome tag, so only the base junk (10) and treasure (5) entries applied there.[26][27] Biomes added by other packs or mods are in none of the pack's climate tags. Those in an ocean or beach tag (#minecraft:is_ocean, #minecraft:is_beach or the common #c:is_ocean and #c:is_beach) use the temperate saltwater table through #minecraft:fallback, and the others get the fallback junk.[28] Every vanilla ocean and beach already has a climate, so the fallback tag only matters for modded biomes. The 1.12.5 notes said the junk fix was "not for modded biomes".[29]
Junk and treasure
Junk is mostly lily pads, leather, fish bones, water bottles, Estus Ash and nautilus shells. Some biomes add their own junk: bamboo in jungles, frogs and tadpoles in swamps, and axolotls in Dripstone Caves and Lush Caves.
Treasure is Obols, enchanted fishing rods, Hell-Bound Books, goat horns, angler pottery sherds, Crystal Hearts and rarely a chest of buried treasure.
Selling fish
The Fisherman is the only villager who buys fish. He pays 1 Obol for a set number of caught fish, depending on rarity (see the tables above). Fish of a higher rarity only become sellable as the Fisherman levels up, so trading the common fish is what unlocks the rare ones.[30] At Novice level he sells the Angler's Almanac for 1 Obol.
| Level | Offer | Villager wants | Villager gives | Uses | Villager XP |
|---|---|---|---|---|---|
| Novice | 999 | 10 | |||
| Apprentice | 12 × |
999 | 60 | ||
| 12 × |
999 | 60 | |||
| 12 × |
999 | 60 | |||
| 12 × |
999 | 60 | |||
| 12 × |
999 | 60 | |||
| 12 × |
999 | 60 | |||
| 12 × |
999 | 60 | |||
| 12 × |
999 | 60 | |||
| 12 × |
999 | 60 | |||
| 12 × |
999 | 60 | |||
| 12 × |
999 | 60 | |||
| 12 × |
999 | 60 | |||
| 12 × |
999 | 60 | |||
| 12 × |
999 | 60 | |||
| 12 × |
999 | 60 | |||
| 12 × |
999 | 60 | |||
| Journeyman | 8 × |
999 | 120 | ||
| 8 × |
999 | 120 | |||
| 8 × |
999 | 120 | |||
| 8 × |
999 | 120 | |||
| 8 × |
999 | 120 | |||
| 8 × |
999 | 120 | |||
| 8 × |
999 | 120 | |||
| 8 × |
999 | 120 | |||
| 8 × |
999 | 120 | |||
| 8 × |
999 | 120 | |||
| Expert | 4 × |
999 | 160 | ||
| 4 × |
999 | 160 | |||
| 4 × |
999 | 160 | |||
| 4 × |
999 | 160 | |||
| 4 × |
999 | 160 | |||
| 4 × |
999 | 160 | |||
| 4 × |
999 | 160 | |||
| 4 × |
999 | 160 | |||
| 4 × |
999 | 160 | |||
| 4 × |
999 | 160 | |||
| Master | 999 | 75 | |||
| 999 | 75 | ||||
| 999 | 75 | ||||
| 999 | 75 | ||||
| 999 | 75 | ||||
| 999 | 75 | ||||
| 999 | 75 | ||||
| 999 | 75 | ||||
| 999 | 75 | ||||
| 2 × |
999 | 75 | |||
| 999 | 75 |
Cooking
Fish heal only once cooked. Raw fish can still be eaten, but they restore no health, and pufferfish still poison the player (see Pufferfish).
| Raw fish | Result | Heals | Stations |
|---|---|---|---|
| Small fish (cod-based) and |
4 ( × 2) | Oven, Kindling | |
| Large fish (salmon-based) | 5 ( × 2.5) | Oven, Kindling | |
| 4 ( × 2) and Conduit Power (0:30) | Oven, Kindling | ||
| Any fish | 2 ( × 1) | Mud Kiln |
Other sources of fishing loot
The elder guardian's drops roll the biome's table (gameplay/fishing/biomes) 3 times, using the biome where it dies.[31] Since 1.12.8-beta a guardian has a 2 in 3 chance of rolling it once, in place of the cod it used to drop; neither roll needs a player kill or is changed by Looting, and a guardian that dies on fire, or is killed with a weapon that smelts loot, drops its catch cooked.[32] These rolls skip the junk and treasure entries, so in a biome with a table of its own they always give that table's catch: one of its fish, or in the Deep Dark, Pale Garden and Sulfur Caves one of their items. Only in biomes that no table covers do they give junk. In 1.12.8-beta both mobs rolled the whole fishing table, so a roll was junk 10.53% of the time.[33] The fish carry their rarity line like caught ones, so the Fisherman buys them. The village fisherman's house chest table, which rolled it too, is empty.[34]
Sounds
Each catch plays a sound for its category: one per star rating, one each for junk and treasure, and special ones for fish bones, axolotls, frogs and tadpoles, nautilus shells and Hell-Bound Books.
Advancements
| Advancement | Description | Requirement | Reward |
|---|---|---|---|
| Fishmonger | Sell caught fish to a Fisherman | Trade with a Fisherman and receive an Obol. | 1 Obol |
| No More Fish in the Sea | Catch Everything! | Catch all 47 fish with a fishing rod. A challenge that follows Fishmonger. | 10 Obols |
The Angler's Almanac adds its own advancement tab with an entry for every catch. Before 1.12.3 the pufferfish entry in Hot Saltwater couldn't be unlocked.[37] In 1.12.4 the junk entries, apart from Fish Bones, couldn't be unlocked, because nothing could be caught from the junk table.[38] Since 1.12.5 they can, and since 1.12.6-alpha the junk table's fish bones, which used to be ender pearls, also complete the Fish Bones entry.
History
| 0.2-alpha | Fixed fishing and "added a few more" catches. |
|---|---|
| 0.5-alpha | Fishing overhauled: freshwater and saltwater climates, 5 fish per climate with star rarities, fish selling to the Fisherman by rarity tier.
Swamps get their own table and junk. Added cooked pufferfish. Crystal Hearts added to fishing treasure. |
| 1.02 | Added a fishing advancement. |
| 1.10 | Fish needed per Obol lowered: ⭐ 24 → 12, ⭐⭐ 12 → 8, ⭐⭐⭐ 8 → 4, ⭐⭐⭐⭐ unchanged at 1.
Biomes outside the climates now fall back to a junk entry of weight 85. Treasure rebalanced: chests and Crystal Hearts rarer, enchanted fishing rods more common. Echo Eel and Creaking Fish buffed, since lakes don't generate in their biomes. Fixed tropical freshwater being overridden by arid freshwater. The Opah can now be sold. The Alaska Blackfish now counts for No More Fish in the Sea (its name was misspelled in the advancement). |
| 1.12 | Fishing buried treasure buffed slightly. |
| 1.12.1-alpha | Added the Angler's Almanac and fishing sounds.
Fish changed to the current item format. Fish caught before this version can no longer be sold. Fish now make up 85 of 100 weight in their biomes (a previous patch gave junk about 50% of the time). Estus Ash added to junk, treasure tweaked. The release notes say nautilus shells were added to the fishing buried treasure, but the current chest has none. Old Growth Spruce Taiga added to cool freshwater. |
| 1.12.2 | The Angler's Almanac entries for Warm Saltwater and for the axolotl can be unlocked.[39] |
| 1.12.3 | Fish Bones caught in Sulfur Caves now have the correct texture.[40] The Angler's Almanac entry for pufferfish in Hot Saltwater can be unlocked.[41] |
| 1.12.4 | The junk table can't be loaded, so junk catches give nothing.[42] |
| 1.12.5 | The junk table loads again, so junk catches give items again.[43] |
| 1.12.6-alpha | The village fisherman's house chest table no longer rolls the fishing table.[44] |
| 1.12.7-beta | The biome tables were put into one alternatives entry that picks the first matching table, with temperate saltwater for modded ocean and beach biomes (#minecraft:fallback) and junk for the rest. The #minecraft:unused tag was deleted. The game ignores the entry's weight, so the biome's table dropped from 85 to 1 of the weight: fish went from 85% to 6.25% of open-water catches, and treasure from 5% to 31.25%.
Snowy Beach added to cold freshwater and Dappled Forest to temperate freshwater.[45] |
| 1.12.8-beta October 23, 2026 |
The weight of 85 and quality of −1 moved from the alternatives entry onto each biome table and the fallback junk, so fish are again 85% of open-water catches and treasure 5%.[46]
Guardians roll the fishing table instead of dropping cod.[47] |
| 1.12.9 October 31, 2026 |
The biome tables moved into their own loot table, gameplay/fishing/biomes. Its entry in the fishing table has a quality of +1 instead of −1, and treasure +1 instead of +2, so with Luck of the Sea III open-water catches are 88% fish and 8% treasure instead of 84.54% and 11.34%.[48]
Guardians and elder guardians roll only the biome's table, so they no longer drop junk in biomes with fish.[49] |
Trivia
- The developer planned a legendary tier of fish caught only under special conditions (rain, night, full moon) and more fish for the magical biomes.[53]
- In the introduction video the developer describes "almost 50 different fish you can catch, including frogs". The code has 47 fish.[54]
See also
References
- ↑ Klei Wright, "Minecraft punishes casual players. I made a datapack to fix it." (YouTube): "Fisherman are the only villager that will buy items from you and pay handsomely. So, even if you fish for a bit, fail to catch any treasure, you can still take home a few bucks when you get back to your base."
- ↑
gameplay/fishing.json - ↑
gameplay/fishing.json - ↑
fishing/biomes.json - ↑
gameplay/fishing.json - ↑
gameplay/fishing.json - ↑
gameplay/fishing.json - ↑
enchantment/luck of the sea.json - ↑
gameplay/fishing.json - ↑ Matcha Flavoured 1.12.7-beta release notes: "Luck of the Sea now affects the quality (Star rating) of fish caught"
- ↑
fishing/freshwater cold.json - ↑
lang/en us.json - ↑
5/pale fish.json - ↑ Matcha Flavoured 0.5-alpha release notes: "Each biome/water type have 5 fish, two common, one uncommon, one rare, and one epic. [...] This was done to better balance the selling system, so each biome will be just as "efficient" to fish in as any other"
- ↑ Matcha Flavoured 0.5-alpha release notes: "Cod and Salmon cannot be killed and sold, only if caught will they be valid."
- ↑
biome/freshwater cold.json - ↑
fishing/biomes.json - ↑
fishing/swamps.json - ↑
fishing/pale garden.json - ↑
fishing/deep dark.json - ↑
fishing/sulfur caves.json - ↑
biome/unused.json - ↑
fishing/sulfur caves.json - ↑
fishing/biomes.json - ↑ Matcha Flavoured 1.10 release notes: "Fishing outside of pre-designated biomes no longer gives insane loot (junk pool at 85 weight as fallback)"
- ↑
biome/freshwater cold.json - ↑
biome/freshwater temperate.json - ↑
biome/fallback.json - ↑ Matcha Flavoured 1.12.5 release notes: "Fishing Junk LT Fixed (Not for modded biomes)"
- ↑ Matcha Flavoured 0.5-alpha release notes: "The Fisherman selling system has been reworked so you have to sell lower-tier fish before you can sell higher tier fish, this was to prevent fish-related "spoilers""
- ↑
entities/elder guardian.json - ↑
entities/guardian.json - ↑
entities/guardian.json - ↑
village/village fisher.json - ↑
tutorial/catch everything.json - ↑
tutorial/trade fish.json - ↑
hot/pufferfish.json - ↑
fishing/junk.json - ↑
warm/root.json - ↑
fishing/sulfur caves.json - ↑
hot/pufferfish.json - ↑
fishing/junk.json - ↑ Matcha Flavoured 1.12.5 release notes: "Fishing Junk LT Fixed (Not for modded biomes)"
- ↑
village/village fisher.json - ↑ Matcha Flavoured 1.12.7-beta release notes: "Fishing LT bugs fixed"
- ↑ Matcha Flavoured 1.12.8-beta release notes: "Fishing doesn't suck anymore (hopefully)"
- ↑ Matcha Flavoured 1.12.8-beta release notes: "Guardians now drop matcha fish"
- ↑
gameplay/fishing.json - ↑
entities/guardian.json - ↑ Matcha Flavoured 0.5-alpha release notes: "Overhauled Fishing System"
- ↑ Matcha Flavoured 1.10 release notes: "Fishing Balances"
- ↑ Matcha Flavoured 1.12.1-alpha release notes: "Fishing now gives 85/5 fish to junk in designated biomes (My patch made it worse and would give junk 50% of the time, sorry)"
- ↑ Matcha Flavoured 0.5-alpha release notes: "I want a new legendary fish tier caught only under specific conditions (Raining, night, full moon, etc)"
- ↑ Klei Wright, "Minecraft punishes casual players. I made a datapack to fix it." (YouTube): "Almost 50 different fish you can catch, including frogs."
| Mechanics | |
|---|---|
| Freshwater fish | |
| Saltwater fish | |
| Special biomes | |
| Other catches | |
| Cooked fish | |