Husk

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For how this works in unmodified Minecraft, see Husk on the Minecraft Wiki.
Husk
TypeHostile mob, undead
Health pointsEasy: vanilla
Normal: 30 ( × 15)
Hard: 40 ( × 20)
Baby: 4 ( × 2) (Easy, Normal), 7 ( × 3.5) (Hard)
Attack strengthEasy: vanilla
Normal: 6
Hard: 10
SpeedEasy: vanilla
Normal: 0.25
Hard: 0.265
SpawnMost Overworld biomes
DropsSturdy Leather Sturdy Leather, Raw Estus Raw Estus

A husk in Matcha Flavoured is a slow, heavily armored undead "tank". While zombies are fast and fragile, husks on Normal and Hard have up to 20 hearts, strong armor, near-total knockback resistance and heavy hits, which also stop the player from healing for a while. They spawn in almost every Overworld biome, not just deserts, and the resource pack makes them white to set them apart from zombies.

Spawning

Husks are added to almost every Overworld biome that spawns monsters (not the sulfur caves, which the pack leaves as in vanilla), with weight 75 in groups of 1–2. In deserts this replaces the vanilla weight of 80 in groups of 4.[1] Like other undead, they can spawn on the open surface until the Ender Dragon is killed; see Spawning and Surface.

Husk jockeys are removed: a husk that spawns riding a camel husk is replaced by a husk on foot, and the camel husk is left alone.[2] Since 1.12.9 the pack is meant to remove the camel husk too when it isn't in a desert, but the command moves the old husk instead, so the camel husk stays (see Known bugs).[3] Husks also come from spawners in abbeys; those husks drop nothing.

Drops

Loot table minecraft:entities/husk (source); pools roll 1 time(s). Overrides the vanilla table.

Item Stack size Chance per roll Chance per table Notes
Sturdy Leather Sturdy Leather 1–2 100% 100% player kill
Raw Estus Raw Estus 0–1 31.2% 31.2% player kill

All drops require a player kill, and husks from the pack's spawners drop nothing.[4] Compared to vanilla, husks drop Sturdy Leather Sturdy Leather (1–2) instead of rotten flesh, and have a 10 in 16 chance of rolling Raw Estus Raw Estus (0–1) instead of the rare iron, carrot and potato drops.

Behavior

On Normal and Hard, a husk moves slowly but steadily: it has full movement efficiency on land and in water, so slowing blocks such as soul sand and moving through water hold it back far less than other mobs, and it steps up full blocks without jumping. Its high knockback resistance means shields and knockback weapons barely push it back, and its follow range lets it track players from much further away than vanilla mobs.[5][6]

As in vanilla, a husk's hit inflicts  Hunger. On Normal and Hard, Hunger stops all healing while it lasts, including healing from food, and the action bar shows how long it has left; see Hunger#Hunger effect.[7]

Husks are undead and are affected by warding.

Difficulty

Attribute Easy Normal Hard
Max health (adult) vanilla 30 ( × 15) 40 ( × 20)
Max health (baby) 4 ( × 2) 4 ( × 2) 7 ( × 3.5)
Movement speed (adult) vanilla 0.25 0.265
Attack damage (adult) vanilla 6 10
Armor (adult) vanilla 12 14
Follow range (adult) vanilla 50 60
Knockback resistance (adult) vanilla 0.9 1
Step height (adult) vanilla 1 1
Movement efficiency (adult) vanilla 1 1
Water movement efficiency (adult) vanilla 1 1

[5][6]

History

1.10 Husks spawn in all biomes and become tanks: very slow and very strong. Husk drop rates tweaked (obols about 10%).
1.12 Husks slowed a little on Normal. Spawn weight lowered from 80 to 50. Attack damage lowered from 15 to 10 on Normal and from 20 to 15 on Hard. Reinforcement rates lowered.
1.12.1-alpha Husks made white to look different from zombies. Husk jockeys removed. Speed raised a little. Spawn weight raised with smaller groups. Health on Normal lowered from 40 to 30. Mandatory reinforcements removed. Obols no longer drop from undead. Baby husks have 2 hearts on Easy.
1.12.2 Hard husks slightly slower.
1.12.6-alpha Attack damage on Normal lowered from 10 to 6. The Hunger a husk's hit inflicts now stops healing on Normal and Hard.[5]
1.12.8-beta
October 23, 2026
Attack damage on Hard lowered from 15 to 10.[6]

Trivia

  • The 1.10 release notes describe the design: "Zombies will try to distract you with smaller, quicker blows while the husk advances, and once he gets to you, its all over."[8]
  • The 1.12 notes add: "Husk does not have increased attack range to vanilla, im not sure why people thought they did".
  • The 1.12.2 notes recommend Easy or Normal to players who don't enjoy "getting one-tapped by husks".

See also

References