Enchanting
Enchanting in Matcha Flavoured is done by crafting. The enchanting table cannot be crafted and experience is not spent on random enchantments. Instead, the player crafts a Hell-Bound Book and combines it with other items to make a blessing, an enchanted book with fixed enchantments, then applies it to equipment with an anvil.
Design
The developer's introduction video describes enchantments as crafted, with the most wanted enchantments the hardest to get:
Enchantments are no longer random or use XP to receive. Instead, you craft them, and the rarest, most difficult enchantments to obtain [are] efficiency, unbreaking, protection, sharpness, and mending.[1]
Every magic recipe depends on Estus Ash, Benzene and Stabilized Estus, and the strongest blessings also need pith or an amalgamated pith. Pith comes from breaking spawners and defeating powerful mobs, so the pack gives the player a reason to break spawners rather than build mob grinders on them.[2]
Crafting enchantments
Hell-Bound Books
Every blessing starts from a Hell-Bound Book, the pack's name for the enchanted book. It is crafted from a book, a piece of Stabilized Estus and a Benzene, and stacks to 64.[3] The path to the first book runs through several magic ingredients:
- Kill undead mobs for Raw Estus (which turns into Estus Ash when picked up) or Estus Ash directly, or kill a witch, which drops 4–8 Estus Ash.[4]
- Craft Benzene from a Glass Bottle, three Hellspore and a Sulfur Chunk.
- Kill an Enderman for a Stable Void.
- Craft Stabilized Estus from seven Estus Ash, a Benzene and a Stable Void.
- Craft the Hell-Bound Book from a book, a Stabilized Estus and a Benzene.
Blessings
A blessing is crafted by surrounding a Hell-Bound Book with themed ingredients. Each of the 23 blessing recipes produces a book with a fixed set of enchantments at fixed levels, named as a prayer or elegy to a deity or mythological figure. The table below lists them all.
Ofuda
The Mouthpiece (the pack's librarian) trades an Ofuda, an enchanted book with its own prayer, for five of the sacred texts, each with one or two Crystal Hearts. Apart from loot and adamant equipment, which is smithed with Protection I, Sharpness I or Efficiency, these are the only source of Protection and Sharpness. The only other source of Mending besides loot is the Prayer of Lu Ban.[5][6]
| Villager | Level | Price | Prayer | Stored enchantments |
|---|---|---|---|---|
| Mouthpiece | Apprentice | Prayer of The God-King | Efficiency II, Unbreaking I | |
| Mouthpiece | Apprentice | Prayer of The Prophet | Protection II | |
| Mouthpiece | Apprentice | Prayer of Exodus | Loyalty III, Trailblaze III, Power II | |
| Mouthpiece | Journeyman | Prayer of Samyaza | Sharpness III | |
| Mouthpiece | Expert | Prayer of Belial | Mending |
Other sources
Enchantments can still be found rather than crafted:
- Chest loot. Many vanilla chest loot tables still contain books with random enchantments, which become Hell-Bound Books. These come from dungeons, mineshafts, desert and jungle pyramids, strongholds, woodland mansions, large ocean ruins and ancient cities, and fishing treasure. Ancient cities also contain Swift Sneak books, and bastions and piglin bartering give Soul Speed books. Trial chamber reward vaults contain books with one of Sharpness, Bane of Arthropods, Efficiency, Fortune, Silk Touch, Feather Falling, Riptide, Loyalty, Channeling, Impaling or Mending.[7] Random books cannot roll the pack's own enchantments, and Fortune cannot roll above level I.
- Enchanted equipment. Some equipment comes with enchantments: Sturdy Leather Boots are crafted with Projectile Protection II, Feather Falling II and Trailblaze I, the Cleaver sold by the Cook has Slaughter and Looting II, the Hatchet sold by the Lumberjack has Bloodrage, the Hepatizon Sword is smithed with Riposte II, and iron swords in Abbey chests carry Anemos.
- Ominous vaults. Ominous trial chamber vaults roll a book from the
#minecraft:in_enchanting_tabletag, which the pack reduces to curses only, so these books always hold Curse of Binding or Curse of Vanishing.[8][9]
Applying enchantments
Blessings are applied like any enchanted book: combine the item and the book in an anvil. The pack lowers the anvil cost multiplier of every vanilla enchantment to 1, the lowest value, so combining books costs few levels.[10] The pack's own enchantments have an anvil cost of 0, except Frost Protection and Riposte (2).
Before 1.12.3, the blessings for Anemos, Frost Protection, Reach, Trailblaze and Zephyr stored those enchantments under their old main: ids; they now store the current ones directly. See Blessing#Old enchantment ids.
Experience
Using an anvil sets the player's experience level to 10,000, so anvil work never lacks levels; players are also given 10,000 levels when they first join and after each pack update.[11][12][13] Experience is otherwise gained and kept as in vanilla, but the player can't see it: the resource pack draws the experience bar empty and its language files blank the level number.[14][15] Up to 1.12.6-alpha, the pack set every player's experience to 0 each tick, except for 100 levels given for about 31 seconds after using an anvil.[16]
Repair cost
Whenever the player's inventory changes, every item in the main inventory and hotbar has its prior-work penalty (repair cost) reset to 0, so the penalty never builds up with repeated anvil use.[17] This part of the pack is based on MiziraGamez's "Repair Cost Remover" data pack.[18]
Exclusivity
Besides the vanilla rules, the pack adds some incompatibilities:
- Silk Touch, Fortune and the electrum tool intrinsic are mutually exclusive.[19] The adamant tool intrinsic is exclusive with Silk Touch.[20]
- Slaughter is exclusive with the vanilla damage enchantments (Sharpness, Smite, Bane of Arthropods, Impaling, Density and Breach).
- The magic protection intrinsics of shakudo armor and the shakudo elytra use the vanilla armor exclusive set, so they are exclusive with Protection, Blast Protection, Fire Protection and Projectile Protection.[21]
- The intrinsic enchantments of alloy equipment are exclusive with the other intrinsics for the same kind of item: the armor intrinsics (adamant, electrum, shakudo and the shakudo elytra) with each other, and the weapon intrinsics (adamant, shakudo and the four Warding levels) with each other.[22][23]
- The gem intrinsics of jewelry (those of the Opal and Amber Earrings, the Ruby Circlet and the Topaz Earrings) are exclusive with each other.[24]
- Anvils and book combining can still put these pairs on one item, so the pack also strips them when alloy equipment enters a player's inventory: an electrum tool loses Silk Touch and Fortune, a shakudo tool (Silk Touch intrinsic) loses Fortune, and a weapon with the Smite intrinsic (electrum weapons, the silver sword) loses Sharpness. This was added in 1.12.3, but it is part of the step that applies alloy intrinsics, which did not run until 1.12.4 (see Set bonus).[25]
Enchanting table
The enchanting table's crafting recipe is removed.[26] The pack also replaces the #minecraft:in_enchanting_table tag with curses only, so a table obtained in other ways can only offer Curse of Binding or Curse of Vanishing.[27] Breaking an enchanting table drops 2 diamonds, 4 obsidian and a Hell-Bound Book with no enchantments.[28]
Removing enchantments
The grindstone works as in vanilla, removing all non-curse enchantments. The experience it gives back is kept but hidden, like all experience (see #Experience).
History
| 0.4-alpha | Prayer of Prometheus now gives Unbreaking II. |
|---|---|
| 0.5-alpha | Added Frost Protection and textures for all blessings. The Prayer of Icarus now gives Feather Falling II. |
| 0.6-alpha | Experience is hidden unless the player interacts with an anvil.[29] |
| 1.10 | Removed the enchanting table and table enchanting.[30] The anvil experience timer increased from 15 to 30 seconds and the levels given from 50 to 100. Added the Ofuda trades for The Tanakh and The Quran. Changed the recipes of the Prayer of The Light, the Prayer of Man and the Prayer of Aeolus. |
| 1.12.1-alpha | Added the Prayer of Midas. Fortune is capped at level I. |
| 1.12.2 | Feather Falling buffed. Zephyr reworked into three levels. Ofuda trades now require Crystal Hearts. |
| 1.12.6-alpha | The gem intrinsics of jewelry are exclusive with each other. Trailblaze's anvil cost multiplier raised from 0 to 8. |
| 1.12.7-beta | Experience is no longer removed. Using an anvil sets the player's level to 10,000, and the resource pack hides the level number.[31] |
| 1.12.9 October 31, 2026 |
The level number is hidden by the resource pack's language files instead of a text shader, and the anvil's enchantment cost is hidden too.[32] |
See also
- Enchantment, the list of every enchantment in the pack
- Blessing
- Intrinsics, the fixed effects of equipment and food
- Repairing
References
- ↑ Klei Wright, "Minecraft punishes casual players. I made a datapack to fix it." (YouTube)
- ↑ Klei Wright, "Minecraft punishes casual players. I made a datapack to fix it." (YouTube): "You could make a simple mob grinder, but the divine fragment is staring you in the face. If you want to get to the end, you need that fragment. If you want to make an unbreaking book, Bedrock Busters, Crystal Hearts, or netherite, you need that fragment."
- ↑
blessing/hell bound book.json - ↑
entities/witch.json - ↑
2/quran.json - ↑
smithing/adamant sword.json - ↑
trial chambers/reward rare.json - ↑
enchantment/in enchanting table.json - ↑
trial chambers/reward ominous rare.json - ↑
enchantment/mending.json - ↑
mechanics/require xp.json - ↑
xp handling/give levels.mcfunction - ↑
setup/update this player.mcfunction - ↑
hud/experience bar progress.png - ↑
lang/en us.json - ↑
anvil xp/remove xp.mcfunction - ↑
function/reset breakable repair cost.mcfunction - ↑
endless repairs/README.txt - ↑
exclusive set/mining.json - ↑
exclusive set/intrinsic mining.json - ↑
enchantment/magic protection.json - ↑
exclusive set/intrinsic armor.json - ↑
exclusive set/intrinsic weapon.json - ↑
exclusive set/permanent effect.json - ↑
intrinsic enchants/process intrinsic enchants.mcfunction - ↑
MF datapack/pack.mcmeta - ↑
enchantment/in enchanting table.json - ↑
blocks/enchanting table.json - ↑ Matcha Flavoured 0.6-alpha release notes: "XP is not shown unless you interact with an anvil, since I can't remove XP requirements for anvil repairing"
- ↑ Matcha Flavoured 1.10 release notes: "Enchanting Table (I thought this was blocked, I feel it may have made a lot of people confused)"
- ↑ Matcha Flavoured 1.12.7-beta release notes: "Instead XP is given on anvil interaction"
- ↑ Matcha Flavoured 1.12.9 release notes: "XP shader removed replaced with a lang solution"
| Mechanics | |
|---|---|
| Stations | |
| Magic materials | |
| Prayers |
|
| Elegies | |
| New enchantments | |
| Changed enchantments | |
| Potions and arrows | |