Natural regeneration

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For how this works in unmodified Minecraft, see Natural regeneration on the Minecraft Wiki.

Natural regeneration is turned off in Matcha Flavoured. A player's health never recovers on its own, however full they are; it has to be restored with food and other healing sources.

Mechanics

When a player first joins a world, the pack sets the game rule natural_health_regeneration to false.[1] The rule is set from the reward of the root advancement, so it can be turned back on with /gamerule. Since 1.12.3 it is set only once per world; in 1.12.2 it was set to false again whenever a new player joined or a player first joined after the pack was updated.[2]

The hunger bar is also hidden, and the pack refills the food level only when it falls to 8 or below, so once it has drained from the 20 a player spawns or respawns with, it rests at 9 or 10, below the 18 vanilla needs for regeneration. Only vanilla foods that still restore food points could raise it that far again.[3]

Healing instead

On Normal and Hard, a player with the  Hunger effect loses any Regeneration, so food and other Regeneration sources don't heal until the Hunger ends.[4]

Trivia

  • The pack's README lists "Natural Regeneration has been removed" and "Hunger has been removed" among its major features.[5]
  • In the design video, the developer says the change was inspired by the Beta hunger system, where eating healed the player directly.[6]

See also

References

  1. ↑ setup/gamerules.mcfunction
  2. ↑ setup/first load.mcfunction
  3. ↑ mechanics/manage hunger.mcfunction
  4. ↑ regeneration/mark player.mcfunction
  5. ↑ README.md
  6. ↑ Klei Wright, "Minecraft punishes casual players. I made a datapack to fix it." (YouTube): "I do think though that the hunger system in beta was really fun. So, for Matcha Flavored, I decided that the hunger and healing should be thrown out entirely."