Biomes

From Matcha Flavoured Wiki
Jump to navigation Jump to search
This is the Matcha Flavoured version of Biome, renamed or changed from vanilla Minecraft.

Biomes generate in the same places as in vanilla Minecraft, but Matcha Flavoured overrides 65 of them to change their mob spawns, ore and plant features, and colors. The pack's resource pack also replaces the grass and foliage color maps with its own gradated maps (made by Movpasd), which changes the color of plants in every biome.

General changes

Husks everywhere
Almost every overworld biome gains Husks as a monster spawn (weight 75, groups of 1–2), and the Zombie weight is raised to 100. In deserts the husk weight is lowered from 80 to 75 and the zombie weight raised from 19 to 100. Husks act as slow, strong "tanks" next to fast zombies; see Husk.[1]
Silver
Native Silver replaces emerald ore. Nearly every overworld biome gains a deep silver feature: 3 veins per chunk, or 5 in mountain biomes, in a triangular distribution from 80 blocks below to 80 blocks above the bottom of the world (so most silver is found near Y=-64 and none above Y=16).[2][3] The vanilla mountain emerald feature is kept, but with 50 attempts per chunk instead of 100.[4] The Deep Dark gets both the mountain deep feature and the vanilla feature.
Quartz
Quartz Deposits replace lapis lazuli ore. Their main feature places 12 veins per chunk between Y=-32 and Y=96 (vanilla: 2 veins between Y=-32 and Y=32), so quartz is common at higher elevations and useful for glass.[5]
Frozen biomes
Snowy and frozen biomes have pale sky and fog colors and drifting white ash particles. Stony Peaks is the only overworld biome override that does not gain a deep silver feature. Swimming in their water causes freezing.
Pale Garden
The Pale Garden has no hostile mob spawns.
Hell
Gravel no longer generates in Hell, and Hellspore (Nether wart) grows naturally on the surface of Nether Wastes and Soul Sand Valleys. See Hell#Generation.

Changes by biome

Spawn weights are given as (weight, minimum group – maximum group). Features marked + are added and − are removed. Colors are the new values.[6]

Biome Monster and creature spawns Features Colors and effects
Badlands +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk) Water #92a296 (was #3f76e4)
Fog #eccfbb
Sky #a4cbdb
Water fog #4b605a
Bamboo jungle +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk) Water #7ebee5 (was #3f76e4)
Basalt deltas Water #a2b5dd (was #3f76e4)
Beach +Husk (75, 1–2)
Zombie 95→100
+Blue orchids and cornflowers
−Default flowers
Water #a2b5dd (was #3f76e4)
Birch forest +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk) Water #aebfe2 (was #3f76e4)
Sky #9ebbf8
Water fog #2e304c
Cherry grove +Husk (75, 1–2)
Zombie 95→100, group 1–4
+Deep silver (5/chunk) Water #a2c5dd (was #5db7ef)
Sky #9ebbf8
Cold ocean +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk) Water #aebfe2 (was #3d57d6)
Crimson forest −Gravel Water #941010 (was #3f76e4)
fewer crimson spores
Dark forest +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk) Water #a2b5dd (was #3f76e4)
Deep cold ocean +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk) Water #aebfe2 (was #3d57d6)
Deep dark +Vanilla silver (emerald) ore feature
+Deep silver (5/chunk)
Water #a2b5dd (was #3f76e4)
Deep frozen ocean +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk) Water #bbcae8 (was #3938c9)
white ash
Fog #c0d8ff
Sky #c1cef0
Water fog #272844
Deep lukewarm ocean +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk) Water #96b9e0 (was #45adf2)
Deep ocean +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk) Water #a2b5dd (was #3f76e4)
Desert Husk 80→75, group 1–2
Zombie 19→100
+Deep silver (3/chunk)
+Large deep coal veins
−Default flowers
Water #92a296 (was #3f76e4)
Fog #ddd2b0
Sky #adc3cc
Dripstone caves +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk) Water #a2b5dd (was #3f76e4)
End barrens Water #a2b5dd (was #3f76e4)
End highlands Water #a2b5dd (was #3f76e4)
End midlands Water #a2b5dd (was #3f76e4)
Eroded badlands +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk) Water #92a296 (was #3f76e4)
Fog #eccfbb
Sky #a4cbdb
Water fog #4b605a
Flower forest +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk) Water #a2b5dd (was #3f76e4)
Sky #78a7ff
Water fog #272844
Forest +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk) Water #a2b5dd (was #3f76e4)
Sky #78a7ff
Water fog #272844
Frozen ocean +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk) Water #bbcae8 (was #3938c9)
white ash
Fog #c0d8ff
Sky #c1cef0
Water fog #272844
Frozen peaks +Husk (75, 1–2)
Zombie 95→100
+Deep silver (5/chunk) Water #bbcae8 (was #3f76e4)
white ash
Fog #c0d8ff
Sky #c1cef0
Water fog #272844
Frozen river +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk) Water #bbcae8 (was #3938c9)
white ash
Fog #c0d8ff
Sky #c1cef0
Water fog #272844
Grove +Husk (75, 1–2)
Zombie 95→100
+Deep silver (5/chunk) Water #bbcae8 (was #3f76e4)
white ash
Fog #c0d8ff
Sky #c1cef0
Water fog #272844
Ice spikes +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk) Water #bbcae8 (was #3f76e4)
white ash
Fog #c0d8ff
Sky #c1cef0
Water fog #272844
Jagged peaks +Husk (75, 1–2)
Zombie 95→100
+Deep silver (5/chunk) Water #bbcae8 (was #3f76e4)
white ash
Fog #c0d8ff
Sky #c1cef0
Water fog #272844
Jungle +Husk (75, 1–2)
Zombie 95→100
+Cat (35, 1–2)
+Deep silver (3/chunk) Water #7ebee5 (was #3f76e4)
Lukewarm ocean +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk) Water #96b9e0 (was #45adf2)
Water fog #28576b
Lush caves +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk) Water #7ebee5 (was #3f76e4)
Mangrove swamp +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk) Water #7ebee5 (was #3a7a6a)
Meadow +Husk (75, 1–2)
Zombie 95→100
+Deep silver (5/chunk) Water #aebfe2 (was #0e4ecf)
Sky #9ebbf8
Water fog #2e304c
Mushroom fields +Deep silver (3/chunk) Water #a2b5dd (was #3f76e4)
Nether wastes −Gravel
+Hellspore patches
Water #a2b5dd (was #3f76e4)
Ocean +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk) Water #a2b5dd (was #3f76e4)
Old growth birch forest +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk) Water #aebfe2 (was #3f76e4)
Sky #9ebbf8
Water fog #2e304c
Old growth pine taiga +Husk (75, 1–2) +Deep silver (3/chunk) Water #aebfe2 (was #3f76e4)
Sky #9ebbf8
Water fog #2e304c
Old growth spruce taiga +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk) Water #aebfe2 (was #3f76e4)
Sky #9ebbf8
Water fog #2e304c
Pale garden −Creeper
−Enderman
−Skeleton
−Slime
−Spider
−Witch
−Zombie
−Zombie villager
+Deep silver (3/chunk) Water #9b9fa8 (was #76889d)
Plains +Husk (75, 1–2)
Zombie 90→100
+Deep silver (3/chunk) Water #a2b5dd (was #3f76e4)
Water fog #272844
River +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk) Water #a2b5dd (was #3f76e4)
Sky #78a7ff
Water fog #272844
Savanna +Husk (75, 1–2)
Zombie 90→100
+Deep silver (3/chunk) Water #b4d8ce (was #3f76e4)
Savanna plateau +Husk (75, 1–2)
Zombie 90→100
+Deep silver (3/chunk) Water #b4d8ce (was #3f76e4)
Small end islands Water #a2b5dd (was #3f76e4)
Snowy beach +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk) Water #bbcae8 (was #3d57d6)
white ash
Fog #c0d8ff
Sky #c1cef0
Water fog #272844
Snowy plains +Husk (75, 1–2)
Zombie 90→100
+Deep silver (3/chunk) Water #bbcae8 (was #3f76e4)
white ash
Fog #c0d8ff
Sky #c1cef0
Water fog #272844
Snowy slopes +Husk (75, 1–2)
Zombie 95→100
+Deep silver (5/chunk) Water #bbcae8 (was #3f76e4)
white ash
Fog #c0d8ff
Sky #c1cef0
Water fog #272844
Snowy taiga +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk) Water #bbcae8 (was #3d57d6)
white ash
Fog #c0d8ff
Sky #c1cef0
Water fog #272844
Soul sand valley −Gravel
+Hellspore patches
Water #a2b5dd (was #3f76e4)
Water no longer evaporates
Fog #061919
Sky #030d0d
Sparse jungle +Husk (75, 1–2)
Zombie 95→100
+Cat (35, 1–2)
+Deep silver (3/chunk) Water #7ebee5 (was #3f76e4)
Stony peaks +Husk (75, 1–2)
Zombie 95→100
Water #aebfe2 (was #3f76e4)
Sky #9ebbf8
Water fog #2e304c
Stony shore +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk) Water #a2b5dd (was #3f76e4)
Sky color removed (vanilla #7da2ff)
Water fog #2e304c
Sunflower plains +Husk (75, 1–2)
Zombie 90→100
+Deep silver (3/chunk) Water #a2b5dd (was #3f76e4)
Swamp +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk)
Taiga +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk) Water #aebfe2 (was #3f76e4)
Sky #9ebbf8
Water fog #2e304c
The end Water #a2b5dd (was #3f76e4)
The void Water #a2b5dd (was #3f76e4)
Warm ocean +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk) Water #7ebee5 (was #43d5ee)
Water fog #28576b
Warped forest −Gravel Fog #a2b5dd
Windswept forest +Husk (75, 1–2)
Zombie 95→100
+Deep silver (5/chunk) Water #aebfe2 (was #3f76e4)
Sky #9ebbf8
Water fog #2e304c
Windswept gravelly hills +Husk (75, 1–2)
Zombie 95→100
+Deep silver (5/chunk) Water #a0a9ba (was #3f76e4)
white ash
Fog #c0d8ff
Sky #c1cef0
Water fog #3f4a5f
Windswept hills +Husk (75, 1–2)
Zombie 95→100
+Deep silver (5/chunk) Water #aebfe2 (was #3f76e4)
Sky #9ebbf8
Water fog #2e304c
Windswept savanna +Husk (75, 1–2)
Zombie 90→100
+Deep silver (3/chunk) Water #b4d8ce (was #3f76e4)
Wooded badlands +Husk (75, 1–2)
Zombie 95→100
+Deep silver (3/chunk) Water #92a296 (was #3f76e4)
Fog #eccfbb
Sky #a4cbdb
Water fog #4b605a

Features

Feature Biomes Details
matcha:ore_emerald_deep Most overworld biomes Native Silver (vanilla emerald ore vein, size 3); 3 per chunk, trapezoid from bottom−80 to bottom+80.
matcha:ore_emerald_deep_mountain Cherry Grove, Deep Dark, Frozen Peaks, Grove, Jagged Peaks, Meadow, Snowy Slopes, Windswept Forest, Windswept Gravelly Hills, Windswept Hills As above with 5 per chunk.
matcha:ore_coal_deep_large Desert Coal Deposit veins of size 17; 30 per chunk, uniformly from the bottom of the world to 64 blocks above it.[7]
matcha:flower_beach Beach Blue orchids (weight 2) and cornflowers (weight 1); a 1 in 32 chance per chunk of a patch of 64 attempts.[8]
matcha:nether_wart Nether Wastes, Soul Sand Valley Hellspore patches of age 0–3 on soul sand. Uses a tree feature whose "trunk" is Nether wart and whose base block is soul sand.[9]

Music

The resource pack replaces the forest background music with the track "Abbey", so it plays in Forest, Birch Forest, Old Growth Birch Forest and Dark Forest. See Music.

History

0.5-alpha Freshwater and saltwater biomes grouped into five fishing climates each (see Fishing).
0.6-alpha Sand, red sand and packed mud support vegetation.
1.0 Deserts no longer have flowers; desert and badlands sky and fog colors changed.
1.10 Husks spawn in all biomes.
  • Creepers no longer spawn in forests, only underground.
  • The Pale Garden no longer spawns hostile mobs.
1.12.1-alpha Silver is less common on the surface, found rarely in every biome and more often deep in mountain biomes.
  • Large coal veins at deepslate level beneath deserts.
  • Quartz generates at higher elevations and in larger amounts.
  • Blue orchids and cornflowers on beaches.
  • Hellspore generates in Soul Sand Valleys and Nether Wastes; gravel removed from Hell.
  • Cats spawn in Jungles and Sparse Jungles.
  • Purple placeholder grass colors replaced by gradated color maps.
1.12.2 Taiga grass color changed.

References