Health
| Type | Mechanic |
|---|
Health in Matcha Flavoured works as in vanilla Minecraft, except that it never regenerates on its own and the player's maximum health changes over the course of a world. Players start with 10 hearts (20 ( × 10)), can raise this to 30 hearts with crystal hearts, and lose maximum health when they die.
Mechanics
Maximum health
The pack stores each player's maximum health in a scoreboard and sets the player's max_health attribute from it.[1]
| Value | Health | Notes |
|---|---|---|
| Starting health | 20 ( × 10) | Taken from the player's attribute when they first join.[2] |
| Maximum | 60 ( × 30) | 30 hearts; crystal hearts can't be used beyond this.[3] |
| Floor on Peaceful and Easy | 20 ( × 10) | Death never lowers maximum health below 10 hearts. |
| Floor on Normal and Hard | 20 ( × 10) down to 6 ( × 3) | The player's minimum hearts, lowered by progression. See Death#Minimum hearts. |
- Each death lowers maximum health by 1 heart (2 on Hard).
- Each crystal heart used raises it by 1 heart.
- Staying withered for 9 seconds (6 on Hard, longer with shakudo armor) lowers it like a death, except on Easy; see Wither effect.
Temporary extra health from
Health Boost and
Absorption works as in vanilla and isn't counted.
Healing
The natural_health_regeneration game rule is turned off, so a full hunger bar never heals the player.[4] Health has to be restored actively:
- Food: most of the pack's foods heal through Instant Health or
Regeneration instead of restoring hunger. See Hunger.
Raw Estus, dropped by zombies and their variants, heals the player when picked up.- A warding stone heals players and other friends of villagers nearby.
- Some equipment, such as Shakudo equipment, restores health.
- A crystal heart, when used, sets health to 1 and then applies Regeneration XI for 3 seconds.
Hunger
The hunger bar is hidden and refilled before the player would stop being able to sprint. The food level has no effect on health, but on Normal and Hard the
Hunger effect, which husks inflict, removes Regeneration, so the player can't heal while it lasts.[5]
Difficulty
| Peaceful | Easy | Normal | Hard | |
|---|---|---|---|---|
| Maximum health lost per death | 2 ( × 1) | 2 ( × 1) | 2 ( × 1) | 4 ( × 2) |
| Lowest maximum health after deaths | 20 ( × 10) | 20 ( × 10) | 20 ( × 10) to 6 ( × 3) | 20 ( × 10) to 6 ( × 3) |
History
| 0.3-alpha | Heart containers replaced by crystal hearts; health system refined. |
|---|---|
| 1.12.1-alpha | Maximum health can fall below 10 hearts on Normal and Hard. Hardcore-style heart textures added. |
| 1.12.2 | Minimum hearts tracked per player. |
| 1.12.7-beta | Maximum health never falls below 10 hearts on Peaceful, as on Easy; before, Peaceful had no floor.[1] |
Trivia
- The developer removed natural regeneration so that food takes over the role of potions: "You have to eat to heal and you're never given a limitation on sprinting."[6]
See also
References
- ↑ 1.0 1.1 1.2
heart container/set max hp.mcfunction - ↑
scoreboard/player setup.mcfunction - ↑
scoreboard/create scoreboards.mcfunction - ↑
setup/gamerules.mcfunction - ↑
regeneration/mark player.mcfunction - ↑ Klei Wright, "Minecraft punishes casual players. I made a datapack to fix it." (YouTube): "No hunger bar and no natural regeneration. You have to eat to heal and you're never given a limitation on sprinting."
| Health | |
|---|---|
| World |
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| Items | |
| Undead |
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| Other hostile mobs |
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| Bosses | |