Health

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For how this works in unmodified Minecraft, see Health on the Minecraft Wiki.
Health
Crystal Heart.png: Inventory sprite for Crystal Heart in Minecraft as shown in-game with description: Crystal HeartCrystal Heart
TypeMechanic

Health in Matcha Flavoured works as in vanilla Minecraft, except that it never regenerates on its own and the player's maximum health changes over the course of a world. Players start with 10 hearts (20 ( × 10)), can raise this to 30 hearts with crystal hearts, and lose maximum health when they die.

Mechanics

Maximum health

The pack stores each player's maximum health in a scoreboard and sets the player's max_health attribute from it.[1]

Value Health Notes
Starting health 20 ( × 10) Taken from the player's attribute when they first join.[2]
Maximum 60 ( × 30) 30 hearts; crystal hearts can't be used beyond this.[3]
Floor on Peaceful and Easy 20 ( × 10) Death never lowers maximum health below 10 hearts.
Floor on Normal and Hard 20 ( × 10) down to 6 ( × 3) The player's minimum hearts, lowered by progression. See Death#Minimum hearts.
  • Each death lowers maximum health by 1 heart (2 on Hard).
  • Each crystal heart used raises it by 1 heart.
  • Staying withered for 9 seconds (6 on Hard, longer with shakudo armor) lowers it like a death, except on Easy; see Wither effect.

Temporary extra health from  Health Boost and  Absorption works as in vanilla and isn't counted.

Healing

Main article: Natural regeneration

The natural_health_regeneration game rule is turned off, so a full hunger bar never heals the player.[4] Health has to be restored actively:

Hunger

Main article: Hunger

The hunger bar is hidden and refilled before the player would stop being able to sprint. The food level has no effect on health, but on Normal and Hard the  Hunger effect, which husks inflict, removes Regeneration, so the player can't heal while it lasts.[5]

Difficulty

Peaceful Easy Normal Hard
Maximum health lost per death 2 ( × 1) 2 ( × 1) 2 ( × 1) 4 ( × 2)
Lowest maximum health after deaths 20 ( × 10) 20 ( × 10) 20 ( × 10) to 6 ( × 3) 20 ( × 10) to 6 ( × 3)

[1]

History

0.3-alpha Heart containers replaced by crystal hearts; health system refined.
1.12.1-alpha Maximum health can fall below 10 hearts on Normal and Hard. Hardcore-style heart textures added.
1.12.2 Minimum hearts tracked per player.
1.12.7-beta Maximum health never falls below 10 hearts on Peaceful, as on Easy; before, Peaceful had no floor.[1]

Trivia

  • The developer removed natural regeneration so that food takes over the role of potions: "You have to eat to heal and you're never given a limitation on sprinting."[6]

See also

References