Asylum Seeker

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Asylum Seeker
Asylum Seeker.png: Inventory sprite for Asylum Seeker in Minecraft as shown in-game with description: Asylum Seeker
TypeSummoning item
RenewableYes
StackableYes (64)
TooltipClick the ground to summon
Resource locationmatcha:application
Base itemminecraft:villager_spawn_egg
Defined inasylum_seeker.json

An Asylum Seeker is an application sold by the Wandering Trader that brings a new villager to the player's base. Each application describes a villager who has had to leave their home, with their age, culture and cause of emigration, and using it on the ground summons that villager. It is the main way to get villagers, since the world's villages are empty.

The developer introduces the item as "Refugee applications. Villagers who need a home after something terrible has happened to them. Welcome the refugees in and make a place for them here."[1]

Obtaining

Trading

A wandering trader always offers 4 Asylum Seekers, each for 1 Obol and each usable once. Each of the 4 applications is rolled separately.[2][3] A wandering trader can be called with a Beacon Kindling.

Usage

Using an Asylum Seeker on a block spawns the villager described on the application, with a puff of smoke.[4] The villager arrives unemployed and takes a profession from a nearby job site block like any other villager.

Application

The application's tooltip lists, from top to bottom, the applicant's age, culture and cause of emigration, followed by "Click the ground to summon". All three are chosen at random when the wandering trader's offer is created, so every application in a trader's stock can differ.[5]

Age

Tooltip Chance Villager
Age: Adult 7 in 9 (77.8%) An adult villager
Age: Child 2 in 9 (22.2%) A baby villager that takes 216,000 ticks (3 hours) to grow up

Vanilla baby animals and villagers normally grow up after 24,000 ticks (20 minutes); children from applications stay young nine times as long.[5]

Culture

The culture sets the villager's type, which decides its clothing. Each of the six cultures has a 1 in 6 chance:

Tooltip Villager type
Culture: None Not set; the game assigns the type as for any villager spawned from an egg
Culture: Desert Desert
Culture: Swamp Swamp
Culture: Plains Plains
Culture: Taiga Taiga
Culture: Jungle Jungle

There are no Snow or Savanna cultures.[5]

Cause of emigration

Every application has one of eight causes, each with a 1 in 8 (12.5%) chance:

  • Political Persecution
  • Religious Persecution
  • War
  • Ethnic Persecution
  • Natural Disaster
  • Refused to Disclose
  • The Dead God
  • Famine

In addition, each child has a 1 in 9 chance of being "Orphaned", which is added as an extra cause line above its other cause. Adults are never orphaned. Overall, about 1 in 40 applications (2 in 81, or 2.5%) is an orphaned child.[5]

The cause of emigration is descriptive only: it appears in the tooltip but does not change the villager that is summoned.

Behavior

The Asylum Seeker is a villager spawn egg. The summoned villager is invisible for its first tick, so it appears together with the smoke.[5]

Like other spawn eggs, using an Asylum Seeker on a spawner or trial spawner in Survival destroys every spawner within 16 blocks and deals 20 damage to the player.[6]

Advancements

  • A Good Samaritan: "Cover the Relocation costs for an Asylum Seeker, and make a home for them here". Buy an Asylum Seeker from a wandering trader. Rewards 1 obol.[7]

History

1.0 Present as "refugee applications" sold by the wandering trader, as shown in the introduction video.
1.10 The wandering trader sells up to 4 applications.
1.12.1-alpha Applications are random, with a randomly chosen age, culture and cause (contributed by HapppySpud).

Summoning items can no longer be used on spawners.

1.12.2 "Orphaned" applicants are always children.

Trivia

  • The item's model is named application.[8]
  • "The Dead God" also appears in the End advancement Iconoclast, "Defile the Dead God's Dream".
  • The developer lists "Variant Villages to match with villager stories" among possible future ideas.[9]

References