Anemos

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Anemos
Maximum levelI
SlotsMain hand
Applies toWooden, stone, copper, iron, diamond and adamant swords; sticks
Resource locationmatcha:anemos
Defined inanemos.json

Anemos is an enchantment added by Matcha Flavoured that makes a sword fire a wind charge with every hit.

Obtaining

Anemos has a maximum level of I and cannot appear on random enchanted books.

Usage

Anemos can be applied to wooden, stone, copper, iron, diamond and netherite (adamant) swords, and to sticks. Golden swords and maces cannot take it. Its anvil cost multiplier is 0.

Behavior

When the wielder hits a mob, the enchantment runs a function that summons a wind charge in front of the player's eyes (0.75 blocks ahead) and launches it in the direction the player is looking at 2.5 blocks per tick.[2][3] The same function is also attached to the enchantment's hit_block effect.

After each wind charge, Anemos has a cooldown of 10 ticks (0.5 seconds), the same as throwing a wind charge; hits during the cooldown fire nothing. The wind charge is owned by the player, so kills with it are credited to the player, and Abbey advancements that check for the player's wind charges detect it.

History

1.10 Can no longer be applied to maces. The wind charge is now owned by the enchanted player, so kills with it count.[4]
1.12.1-alpha Now affects only the wielder in multiplayer.
1.12.2 Moved from the main to the matcha namespace. Items with the old enchantment are converted when held.

See also

References

  1. abbey/tower.json
  2. enchantment effects/anemos.mcfunction
  3. backend/apply motion.mcfunction
  4. Matcha Flavoured 1.10 release notes
    "Windcharges shot with Anemos now register enchanted player as the one who "Owns" it. (This means if you kill someone with Anemos, it will count)"