Wither effect
| Type | Status effect |
|---|
The Wither effect in Matcha Flavoured still deals vanilla damage over time, but a player who stays withered too long also loses maximum health, exactly as if they had died: after 9 seconds on Normal and 6 seconds on Hard. Easy difficulty is exempt, and shakudo armor buys extra time. The effect is applied by wither skeletons, the Wither and wither roses, so Hell fortresses and the Wither fight can cost hearts without the player dying.
Mechanics
Whenever a player's effects change to include Wither, the pack starts tracking that player unless the world is on Easy.[1][2] Once a second, for each tracked player:[3][4]
- If they no longer have the Wither effect, tracking stops and the timer is cleared.
- On the first check, a timer is started. Its length depends on the player's shakudo wither resistance.[5]
- Each check takes one second off the timer, and a meter in the action bar empties with an experience pickup sound every second.
- When the timer runs out, the Wither effect is removed, the player loses maximum health as if they had died, a quiet totem sound plays, and the player takes a tiny amount of damage (0.1) so the hit registers.[6][7][8]
The meter is shown with the pack's own glyphs: a broken-heart icon followed by a bar, which is longer on Normal than on Hard.
Hard runs out 3 seconds sooner than Normal: on Hard the heart is lost when the timer reaches 3, on Normal when it reaches 0.[6][7] Because the timer is only started once, being hit again while still withered doesn't add time: a longer Wither effect simply outlasts the timer.[3]
| Shakudo wither resistance | Normal | Hard |
|---|---|---|
| None | 9 seconds | 6 seconds |
| 11 seconds | 8 seconds | |
| 12 seconds | 9 seconds | |
| 13 seconds | 10 seconds | |
| 14 seconds | 11 seconds |
Shakudo wither resistance
Each shakudo armor piece the player wears gives 1 level of wither resistance, up to 4, and the Shakudo Elytra gives the maximum of 4 by itself. The tooltips show it as
1 on each piece and
Max on the elytra. The level is read when the timer starts, and each level adds time: 2 seconds for the first level and 1 second for each level after it.[9][5]
The extra seconds are spent first. While they last, the action bar shows a second, aqua gauge and a lodestone-lock sound plays every second; when they run out the gauge turns red and breaks with a shield-break sound, and the normal meter starts emptying.[6][7] A wither skeleton's hit lasts 10 seconds, so on Normal a single piece of shakudo is enough to outlast one hit.[10]
Multiplayer
The timer, the meter and the sounds are kept for each player separately: only the withered player sees their meter, hears the sound and loses hearts.[3] In 1.12.2 they were shared, so every online player's count rose whenever anyone was withered.
Hearts lost
The heart loss uses the same function as a death:[11]
| Difficulty | Maximum health lost |
|---|---|
| Easy | none (not tracked) |
| Normal (and Peaceful) | 2 ( × 1) |
| Hard | 4 ( × 2) |
The loss is limited by the player's minimum hearts, like any death. See Death#Minimum hearts.
Curing
The timer is cleared as soon as the effect is gone, so any cure used before it runs out prevents the heart loss:
- Milk removes all effects.
- Bread and other foods with the
Cleanse Maleffect tooltip remove Wither along with other harmful effects.[12]
The 1.12.2 release notes ask players to "bring milk or bread to Hell, please its very important".[13]
History
| 1.12.2 | The Wither effect now takes hearts after 8 seconds, except on Easy. The Shakudo chestplate no longer cleanses Wither. |
|---|---|
| 1.12.3 | The Wither count, meter and sound are kept for each player separately; in 1.12.2 they were shared by all players.[3] |
| 1.12.6-alpha | The heart is now lost after 9 seconds on Normal and 6 seconds on Hard, instead of 8 seconds on both. Shakudo armor and the shakudo elytra add up to 5 more seconds of wither resistance, shown as a second gauge in the action bar.[14][3] |
Trivia
- The developer's plans describe this as "Wither removing hearts on hit", part of making hearts easier to lose late in the game for experienced players, inspired by an attack in the Ganon fight in Tears of the Kingdom that removes a heart "WITHOUT killing them".[15]
- The pack's code calls this mechanic "Heartbreaker", and since 1.12.6-alpha losing a heart to it grants the hidden advancement Heartbreaker ("Fail to clear the Wither effect before time runs out").[16][17]
See also
References
- ↑
mechanics/has wither effect.json - ↑
wither/mark player.mcfunction - ↑ 3.0 3.1 3.2 3.3 3.4
wither/effect.mcfunction - ↑
1s/wither effect.mcfunction - ↑ 5.0 5.1
wither/set timer.mcfunction - ↑ 6.0 6.1 6.2
wither/effect normal.mcfunction - ↑ 7.0 7.1 7.2
wither/effect hard.mcfunction - ↑
wither/heartbreaker.mcfunction - ↑
wither resistance/apply resistance.mcfunction - ↑ Matcha Flavoured 1.12.6-alpha release notes: "One piece of shakudo is now enough to prevent heatbreaker from a wither skeleton hit (in normal), but if you are hit more than once while withered, it will not save you"
- ↑
heart container/hpdown.mcfunction - ↑
oven/bread.json - ↑ Matcha Flavoured 1.12.2 release notes: "Please bring milk or bread to Hell, please its very important"
- ↑ Matcha Flavoured 1.12.6-alpha release notes: "Normal Hearbreaker timer is much longer than in hard now (Hard is very short)"
- ↑
My current and future plans.md - ↑
scoreboard/create scoreboards.mcfunction - ↑
hell/wither breaks heart.json
| Health | |
|---|---|
| World |
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| Items | |
| Undead |
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| Other hostile mobs |
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| Bosses | |