Spider

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For how this works in unmodified Minecraft, see Spider on the Minecraft Wiki.
Spider
TypeHostile mob
Health pointsVanilla
SpawnOverworld, away from the open sky
DropsString, spider eye

A spider in Matcha Flavoured can't spawn under the open sky in the Overworld. On Normal and Hard, spiders jump much higher, take no fall damage, and leave cobwebs behind when they die.

Spawning

Spiders use the vanilla biome spawn lists, but in the Overworld a spider that appears where it can see the sky is removed at once.[1] They still spawn in caves and under leaves or overhangs. After the Ender Dragon is killed, they are also removed at Y=63 or above; see Surface.

Spiders come from spawners in monster rooms and one woodland mansion room; those spiders drop nothing.

Drops

Loot table minecraft:entities/spider (source); pools roll 1 time(s). Overrides the vanilla table.

Item Stack size Chance per roll Chance per table Notes
String String 0–2 66.7% 66.7%
Spider Eye Spider Eye -1–1 33.3% 33.3% player kill

The drops are as in vanilla, except that spiders from the pack's spawners drop nothing.[2]

Behavior

On Normal and Hard, a spider's jump strength is set to 0.85 (about twice the vanilla 0.42), it takes no fall damage, and it is given a permanent, hidden Weaving effect. Weaving makes a mob leave cobwebs where it dies, so killing a spider in a corridor can leave it blocked.[3][4]

Difficulty

Attribute Easy Normal Hard
Jump strength vanilla 0.85 0.85
Fall damage vanilla none none
Weaving none Weaving I Weaving II

[3][4]

History

0.6-alpha Only the undead spawn in open areas of the Overworld.
1.10 Difficulty support: spiders make webs on Normal and Hard.
1.12.2 Spiders from spawners drop nothing.

See also

References