Crystal Heart

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Crystal Heart
Crystal Heart.png: Inventory sprite for Crystal Heart in Minecraft as shown in-game with description: Crystal Heart
TypeHealth item
RarityRare
RenewableYes
StackableYes (64)
EffectsPrevents death when held, like a Totem of Undying
Resource locationmatcha:heart_container
Base itemminecraft:poisonous_potato
Defined incrystal_heart.json

A crystal heart is a rare item that permanently raises the player's maximum health by 1 heart, up to 30 hearts. It is the only way to regain hearts lost to death, and while held it also saves the player from dying, like a totem of undying.

Obtaining

Crafting

Name Ingredients Recipe
Crystal Heart 8 × Diamond +
Divine Fragment
Diamond.png: Inventory sprite for Diamond in Minecraft as shown in-game linking to Diamond with description: DiamondDiamond.png: Inventory sprite for Diamond in Minecraft as shown in-game linking to Diamond with description: DiamondDiamond.png: Inventory sprite for Diamond in Minecraft as shown in-game linking to Diamond with description: DiamondDiamond.png: Inventory sprite for Diamond in Minecraft as shown in-game linking to Diamond with description: DiamondDivine Fragment.png: Inventory sprite for Divine Fragment in Minecraft as shown in-game linking to Divine Fragment with description: Divine FragmentDiamond.png: Inventory sprite for Diamond in Minecraft as shown in-game linking to Diamond with description: DiamondDiamond.png: Inventory sprite for Diamond in Minecraft as shown in-game linking to Diamond with description: DiamondDiamond.png: Inventory sprite for Diamond in Minecraft as shown in-game linking to Diamond with description: DiamondDiamond.png: Inventory sprite for Diamond in Minecraft as shown in-game linking to Diamond with description: Diamond
Crystal Heart.png: Inventory sprite for Crystal Heart in Minecraft as shown in-game with description: Crystal Heart

matcha:crafting/crystal_heart

The recipe needs a Divine Fragment Divine Fragment, so every crafted heart competes with the other uses of fragments, such as bedrock busters and alloys.

Advancements

Four advancements in the tutorial tab reward crystal hearts:[1]

Advancement Requirement Reward
Canto I Obtain an Opal Opal 1 crystal heart
Canto II Obtain a Ruby Ruby 1 crystal heart
Canto III Obtain an Amber Amber 1 crystal heart
Canto IV Obtain a Topaz Topaz 2 crystal hearts

Chest loot, fishing and trading

Chance is the probability that a single chest, mob or catch yields at least one, assuming no Looting, Luck or Fortune.

Chest loot

Source Stack size Chance Notes
Abandoned mineshaft (chests/abandoned_mineshaft) 1 25.0%
Abbey / barracks (chests/abbey/barracks) 1 33.3%
Abbey / tower (chests/abbey/tower) 1 50.0%
Ancient city (chests/ancient_city) 1 18.2%
Simple dungeon (chests/simple_dungeon) 1 25.0%
Stronghold corridor (chests/stronghold_corridor) 1 50.0%
Trial chambers / reward (chests/trial_chambers/reward) 1 5.56%
Village / village fisher (chests/village/village_fisher) 1 0.491% open water

Mob drops

Source Stack size Chance Notes
Elder guardian (entities/elder_guardian) 1 0.491% open water

Fishing

Source Stack size Chance Notes
Fishing (gameplay/fishing) 1 0.164% open water

Trading

Villager Level Price Quantity
Archaeologist Master Clay Fetish Clay Fetish 1
Archaeologist Master Clay Fetish Clay Fetish 1
Mouthpiece Novice Paradise Lost Paradise Lost 1
Mouthpiece Novice The Divine Comedy The Divine Comedy 1

Usage

Raising maximum health

Using a crystal heart (pressing use while holding it) consumes it and raises maximum health by 1 heart (2 (Heart × 1)).[2] The heart takes effect on the first tick of use, even though the item's use time is 60 seconds and it plays the spyglass animation.[3] Internally, the pack deals the player 999 magic damage and lets the heart's own death protection absorb it, which consumes the heart and plays the totem animation. The player is then given:

Because the player is left at 1 health before the Regeneration heals them, a crystal heart also works as a strong emergency heal when below maximum health.

Using a crystal heart does nothing if:[2]

  • the player is already at 30 hearts;
  • the player used one less than 1 second (20 ticks) ago;
  • the player is holding a totem of undying in the main hand, which would otherwise be used up instead of the heart.

In all three cases the heart is not consumed.

Totem of undying

A crystal heart held in either hand saves the player from any death a totem of undying would prevent, even at 30 hearts. It is consumed, and the player gets Regeneration XI for 3 ticks and Resistance V for 1 tick. Used this way, it does not add a heart.[4] The 1.12.2 release notes describe hearts as "cheap totems (at max hearts)".[5]

Trading

Trading

Villager Level Wants Gives
Mouthpiece Apprentice The Avesta The Avesta + Crystal Heart Crystal Heart Ofuda Ofuda
Efficiency II, Unbreaking I
Mouthpiece Apprentice The Quran The Quran + Crystal Heart Crystal Heart Ofuda Ofuda
Protection II
Mouthpiece Apprentice The Tanakh The Tanakh + Crystal Heart Crystal Heart Ofuda Ofuda
Loyalty III, Trailblaze III, Power II
Mouthpiece Journeyman The Book of Enoch The Book of Enoch + Crystal Heart Crystal Heart Ofuda Ofuda
Sharpness III
Mouthpiece Expert The Lesser Key of Solomon The Lesser Key of Solomon + 2 × Crystal Heart Crystal Heart Ofuda Ofuda
Mending
Mouthpiece Master 2 × Crystal Heart Crystal Heart + Echo Shard Echo Shard Divine Fragment Divine Fragment

Advancements

Obtaining a crystal heart for the first time grants Crystal Heart!, which rewards 3 Obol obols.[6]

History

0.3-alpha Heart containers renamed to crystal hearts. They can be crafted, no longer drop from zombies, and are found in chests.
0.5-alpha Added to fishing loot.
1.10 Recipe made cheaper, from 27 diamonds to 8. Added to mineshaft loot. Fixed crystal hearts in multiplayer.
1.12 Crystal hearts bought from villagers can no longer be eaten. Fixed a typo that stopped hearts being removed properly.
1.12.1-alpha Can be traded to the Mouthpiece, with an echo shard, for a divine fragment. Advancements now reward crystal hearts.
1.12.2 Crystal hearts are now used by the player instead of being applied as soon as they are picked up, and work as totems of undying. Ofuda trades now require crystal hearts.

Trivia

  • The item is a poisonous potato with a custom model, which is why its model is still called heart_container, from its original name.
  • Before 1.12.2, hearts were applied the moment they entered the inventory. The developer explained that this was so players "feel the pressure to make it out of whatever dungeon/cave alive".[7] In 1.12.2 they were changed to be used, "since the new death system provides enough incentive".
  • The advancement description reads: "Crystal Hearts impart a piece of divinity onto Gods who devour them. Though mortals were only able to use their Undying properties."
  • The developer lowered the recipe from 27 to 8 diamonds after a critic said they had no interest in engaging with the heart system. The developer did not adopt the critic's proposal of dropping items on death, but concluded that the system "was a little bit too expensive" and that a cheaper heart would get more players to engage with it.[8][9]

See also

References

  1. advancement/crystal heart 2.json
  2. 2.0 2.1 heart container/use crystal heart.mcfunction
  3. crafting/crystal heart.json
  4. treasure/crystal heart.json
  5. Matcha Flavoured 1.12.2 release notes
    "They also double as cheap totems (at max hearts), and great healing items when < max health"
  6. tutorial/obtain heart.json
  7. Matcha Flavoured 1.12.1-alpha release notes
    "Crystal hearts are used as soon as the player gets it so that they feel the pressure to make it out of whatever dungeon/cave alive."
  8. Klei Wright, "How Criticism changed Matcha Flavoured" (YouTube)
    "I realized that maybe the heart system was a little bit too expensive. It was too inaccessible."
  9. Matcha Flavoured 1.10 release notes
    "Crystal Hearts are cheaper (27 -> 8 Diamond, I want more people to engage with the death system)"