Zephyr
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Zephyr
| Maximum level | III |
|---|---|
| Slots | Feet |
| Applies to | Boots |
| Resource location | matcha:zephyr |
| Defined in | zephyr.json |
Zephyr is an enchantment added by Matcha Flavoured for boots that turns sneaking into a high jump. Higher levels add a slow descent and a charged updraft.
Obtaining
The Elegy of Hyacinthus stores Zephyr I. No recipe, trade or loot table gives levels II or III.
Behavior
All effects are checked every tick while the boots are worn.[1]
| Level | Effect |
|---|---|
| I | While sneaking, the wearer has |
| II | As level I, and the wearer also has |
| III | As level II, and the wearer can charge an updraft. After sneaking for a total of 45 ticks (2.25 seconds), a dust burst and a chime mark the charge as ready. Releasing sneak while in the air and under Slow Falling then plays a wind burst sound and gives |
The sneak time is counted with the player's sneak_time statistic, so it builds up across separate sneaks until it is reset by a release in the air.[3]
Zephyr's anvil cost multiplier is 0.
History
| 0.3-alpha | Re-added the "ping" sound. |
|---|---|
| 1.12.1-alpha | No longer spams its sound while under Slow Falling. The wind burst is quieter. |
| 1.12.2 | Reworked into three levels.[4] Moved from the main to the matcha namespace.
|
Trivia
- Zephyrus is the Greek god of the west wind. In myth, Hyacinthus was loved by both Zephyrus and Apollo, which is why the Zephyr blessing is the Elegy of Hyacinthus.
See also
References
- ↑
enchantment/zephyr.json - ↑
enchantment effects/zephyr execute.mcfunction - ↑
scoreboard/create scoreboards.mcfunction - ↑ Matcha Flavoured 1.12.2 release notes
- "Zephyr enchantment reworked so that its 3 levels"
| Mechanics | |
|---|---|
| Stations | |
| Magic materials | |
| Prayers |
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| Elegies | |
| New enchantments | |
| Changed enchantments | |
| Potions and arrows | |
Category: