Zephyr

From Matcha Flavoured Wiki
Jump to navigation Jump to search
Zephyr
Maximum levelIII
SlotsFeet
Applies toBoots
Resource locationmatcha:zephyr
Defined inzephyr.json

Zephyr is an enchantment added by Matcha Flavoured for boots that turns sneaking into a high jump. Higher levels add a slow descent and a charged updraft.

Obtaining

The Elegy of Hyacinthus stores Zephyr I. No recipe, trade or loot table gives levels II or III.

Behavior

All effects are checked every tick while the boots are worn.[1]

Level Effect
I While sneaking, the wearer has  Jump Boost VII (renewed for 0.25 seconds each tick), and dust plume particles rise around their feet.
II As level I, and the wearer also has  Slow Falling II while sneaking.
III As level II, and the wearer can charge an updraft. After sneaking for a total of 45 ticks (2.25 seconds), a dust burst and a chime mark the charge as ready. Releasing sneak while in the air and under Slow Falling then plays a wind burst sound and gives  Levitation XIII for 1 second, launching the wearer upward.[2] Releasing sneak in the air without enough charge only plays the sound. Any release in the air resets the charge.

The sneak time is counted with the player's sneak_time statistic, so it builds up across separate sneaks until it is reset by a release in the air.[3]

Zephyr's anvil cost multiplier is 0.

History

0.3-alpha Re-added the "ping" sound.
1.12.1-alpha No longer spams its sound while under Slow Falling. The wind burst is quieter.
1.12.2 Reworked into three levels.[4] Moved from the main to the matcha namespace.

Trivia

  • Zephyrus is the Greek god of the west wind. In myth, Hyacinthus was loved by both Zephyrus and Apollo, which is why the Zephyr blessing is the Elegy of Hyacinthus.

See also

References