Electrum Axe

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Electrum Axe
Electrum Axe.png: Inventory sprite for Electrum Axe in Minecraft as shown in-game with description: Electrum Axe
TypeTool
RenewableNo
StackableNo
IntrinsicsFortune III
Looting II
Smite III
Warding 2
Durability3000
Attack damage9 (Heart × 4.5)
Attack speed1.2
Mining speed12
Repaired withBlock of Diamond
TooltipMining speed 12
Attack damage 9
Attack speed 1.2
Repaired with:
Block of Diamond
Resource locationmatcha:electrum_axe
Base itemminecraft:netherite_axe
Defined inelectrum_axe.json

An electrum axe is the electrum axe, made by smithing a diamond axe with electrum alloy. It carries both the tool and weapon intrinsics of electrum: Fortune III, Looting II, Smite III and Warding 2.

Obtaining

Smithing

Name Ingredients Recipe
Electrum Axe Diamond Axe +
Electrum Alloy
Diamond Axe.png: Inventory sprite for Diamond Axe in Minecraft as shown in-game linking to Diamond Axe with description: Diamond AxeElectrum Alloy.png: Inventory sprite for Electrum Alloy in Minecraft as shown in-game linking to Electrum Alloy with description: Electrum AlloyElectrum Axe.png: Inventory sprite for Electrum Axe in Minecraft as shown in-game with description: Electrum Axe

matcha:smithing/electrum_axe

The upgrade needs no template, and enchantments on the diamond item carry over; where both have the same enchantment, the higher level is kept.[1]

Usage

Woodcutting

It breaks axe blocks at speed 12 and has 3000 durability. Matcha Flavoured adds beds, candles, cacti and honeycomb blocks to the blocks that axes break quickly.[2]

Combat

It deals 9 (Heart × 4.5) damage at an attack speed of 1.2. Smite III and Warding 2 make it effective against undead, and Looting II increases mob drops.

Intrinsics

The electrum fortune intrinsic (Fortune) works like Fortune on ores, crops and leaves; the pack's loot tables check for it directly. Electrum tools are the only source of Fortune III in the pack, and the intrinsic cannot be combined with Fortune or Silk Touch.[3] Intrinsics are stored on the item and applied as enchantments when it enters a player's inventory.[4]

Repairing

It can be repaired in an anvil with blocks of diamond. The pack resets repair costs to zero, so it can be repaired indefinitely; see Repairing.

Crafting ingredient

Trading

Villager Level Wants Gives
Weaponsmith Apprentice Electrum Axe Electrum Axe Electrum Alloy Electrum Alloy

In a blast furnace it melts down into an adamant alloy, not electrum, because electrum shares the netherite item IDs. This makes melting electrum gear a way to turn an electrum alloy into an adamant alloy.[5]

Trading

An apprentice weaponsmith buys it for one electrum alloy, so the alloy can be reused.[6]

Notes

  • It uses a netherite item ID, so it does not burn in fire or lava.
  • The 1.12.2 release notes say Warding was removed from electrum tools, but the axe still has Warding 2.[7]

History

1.03 Electrum alloy now needs a divine fragment.
1.10 Electrum was buffed. A weaponsmith now takes the item back in exchange for its alloy, so players can rebuild it with updated stats.
1.12.1-alpha Smithing no longer takes an ingot in the template slot, and the upgrade keeps the base item's enchantments. Added the "Repaired with" tooltip. Can only be repaired with blocks of diamond. Electrum became the only source of Fortune III.
1.12.2 No longer burns in fire or lava. Warding was removed from electrum tools so that they focus on Fortune. Moved to the matcha namespace; older copies can be updated with /trigger update_item.

References