Electrum Axe

| Type | Tool |
|---|---|
| Renewable | No |
| Stackable | No |
| Intrinsics | Looting II Smite III |
| Durability | 3000 |
| Attack damage | 9 ( × 4.5) |
| Attack speed | 1.2 |
| Mining speed | 12 |
| Repaired with | Block of Diamond |
| Resource location | matcha:electrum_axe |
| Base item | minecraft:netherite_axe |
| Defined in | electrum_axe.json |
An electrum axe is an axe of the electrum tier, made by smithing a diamond axe with electrum alloy. It carries both the tool and weapon intrinsics of electrum: Fortune III, Looting II, Smite III and Warding 2.
Obtaining
Smithing
| Name | Ingredients | Recipe |
|---|---|---|
| Electrum Axe | Diamond Axe + Electrum Alloy |
The upgrade needs no template, and enchantments on the diamond item carry over; where both have the same enchantment, the higher level is kept.[1]
Usage
Woodcutting
It breaks axe blocks at speed 12 and has 3000 durability. Matcha Flavoured adds beds, candles, cacti and honeycomb blocks to the blocks that axes break quickly.[2]
Combat
It deals 9 ( × 4.5) damage at an attack speed of 1.2. Smite III and Warding 2 make it effective against undead, and Looting II increases mob drops.
Intrinsics
The electrum fortune intrinsic (
) works like Fortune on ores, crops and leaves; the pack's loot tables check for it directly. Electrum tools are the only source of Fortune III in the pack, and the intrinsic cannot be combined with Fortune or Silk Touch.[3] Intrinsics are stored on the item and applied as enchantments when it enters a player's inventory.[4]
Repairing
It can be repaired in an anvil with blocks of diamond. The pack resets repair costs to zero, so it can be repaired indefinitely; see Repairing.
Smelting ingredient
In a blast furnace it melts down into an adamant alloy, not electrum, because electrum shares the netherite item IDs. This makes melting electrum gear a way to turn an electrum alloy into an adamant alloy.[5]
Trading
Trading
| Villager | Level | Offer | Wants | Gives |
|---|---|---|---|---|
| Weaponsmith | Apprentice |
An apprentice weaponsmith buys it for one electrum alloy, so the alloy can be reused.[6]
Notes
- It uses a netherite item ID, so it does not burn in fire or lava.
- The 1.12.2 release notes say Warding was removed from electrum tools, but the axe still has Warding 2.[7]
History
| 1.03 | Electrum alloy now needs a divine fragment. |
|---|---|
| 1.10 | Electrum was buffed. A weaponsmith now takes the item back in exchange for its alloy, so players can rebuild it with updated stats. |
| 1.12.1-alpha | Smithing no longer needs a base-metal item in the template slot, and the upgrade keeps the base item's enchantments. Added the "Repaired with" tooltip. Can only be repaired with blocks of diamond. Electrum became the only source of Fortune III. |
| 1.12.2 | No longer burns in fire or lava. Warding lowered from 3 to 2 (the release notes say warding was removed from electrum tools so that they focus on Fortune), Smite raised from II to III, and Fortune II replaced by the electrum fortune intrinsic at level III. Moved to the matcha namespace; older copies can be updated with /trigger update_item.
|
| 1.12.3 | The intrinsic's tooltip line shows the |
References
- ↑
intrinsic enchants/process intrinsic enchants.mcfunction - ↑
mineable/axe.json - ↑
enchantment/electrum tool.json - ↑
intrinsic enchants/apply intrinsic enchants.mcfunction - ↑
blast/netherite ingot from blasting netherite materials.json - ↑
2/electrum axe.json - ↑
smithing/electrum axe.json - ↑
lang/en us.json