Trims
Trims decorate armor as in vanilla, but the color comes from a smithing trim color instead of an ingot or gem. Trims work on the pack's custom armor too.
| Color | Center ingredient | Material shown |
|---|---|---|
| Amethyst | block of amethyst | Amethyst |
| Cinnabar | cinnabar | Cinnabar (redstone) |
| Diamond | block of diamond | Diamond |
| Electrum | electrum alloy | Electrum |
| Gold | block of gold | Gold |
| Hepatizon | hepatizon alloy | Hepatizon |
| Iron | block of iron | Iron (the netherite material) |
| Lapis | block of lapis lazuli | Lapis |
| Patina | oxidized copper | Patina (emerald) |
| Quartz | block of quartz | Quartz |
| Resin | block of resin | Resin |
| Shakudo | shakudo alloy | Shakudo |
| Steel | steel alloy | Steel (the iron material) |
Shakudo, hepatizon and electrum have their own trim materials, each with its own colour palette.[1] The inventory icon of armor trimmed with its own alloy (shakudo armor with a shakudo trim, for example) asks for a darker version of the palette, but the texture atlases map the darker variants to the normal palettes, so the trim looks the same as on any other armor. The trim materials themselves don't name a darker variant for worn armor.[2][3][4][5] A silver material name exists in the language file but has no recipe. Most trim templates keep their vanilla duplication recipes.
Templates
Each trim is applied with its own smithing template. In-game every trim template is named Smithing Template, and the line under the name gives the trim (for example "Flow Armor Trim"). The table lists where the pack's loot gives each template and what duplicates it at a crafting table; each recipe makes two templates from one. For the template that upgrades equipment, see Smithing Upgrade Template.
| Template | Found in (chance per chest or mob) | Duplicated with |
|---|---|---|
| Trial chambers / reward (4.17%) | 7 × Diamond + Block of Copper or Waxed Block of Copper | |
| Shipwreck map (16.7%), Shipwreck supply (16.7%), Shipwreck treasure (16.7%) | 7 × Diamond + Cobblestone | |
| Desert pyramid (14.3%) | 7 × Diamond + Sandstone | |
| Stronghold corridor (10.00%), Stronghold library (100%) | 7 × Diamond + End Stone | |
| Trial chambers / reward (3.64%) | 7 × Diamond + Wind Charge (pack recipe) | |
| Trail ruins rare (6.67%) | 7 × Diamond + Terracotta | |
| Trail ruins rare (6.67%) | 7 × Diamond + Terracotta | |
| Nether bridge (6.67%) | 7 × Diamond + Hellstone | |
| Pillager outpost (25.0%) | 7 × Diamond + Cobblestone | |
| Trail ruins rare (6.67%) | 7 × Diamond + Terracotta | |
| Ancient city (9.09%) | 7 × Diamond + Cobbled Deepslate | |
| Bastion bridge (8.33%), Bastion hoglin stable (8.33%), Bastion other (8.33%), Bastion treasure (8.33%) | 7 × Diamond + Blackstone | |
| End city treasure (6.67%) | 7 × Diamond + Purpur Block | |
| Elder guardian (100%, player kill) | 7 × Diamond + Malachite | |
| Woodland mansion (50.0%) | 7 × Diamond + Cobblestone | |
| Ancient city (9.09%) | 7 × Diamond + Cobbled Deepslate | |
| Trail ruins rare (6.67%) | 7 × Diamond + Terracotta | |
| Jungle temple (100%) | 7 × Diamond + Mossy Cobblestone |
History
| 1.12.1-alpha | Fixed the flow armor trim. |
|---|---|
| 1.12.2 | Added trim colors; trims supported on custom armor. |
| 1.12.6-alpha | The shakudo, hepatizon and electrum trim materials use 26.3's palette format and no longer name a darker variant for worn armor of their own alloy.[6] |