Drowned

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For how this works in unmodified Minecraft, see Drowned on the Minecraft Wiki.
Drowned
TypeHostile mob, undead
Health pointsAdult: vanilla
Baby: 4 (Heart × 2) (Easy, Normal), 7 (Heart × 3.5) (Hard)
SpawnOceans and rivers
DropsTattered Leather Tattered Leather, Raw Estus Raw Estus

A drowned in Matcha Flavoured is a vanilla underwater zombie with new drops: Tattered Leather Tattered Leather instead of rotten flesh and a chance of Raw Estus Raw Estus, with no copper. Once the Ender Dragon has been killed, drowned can only appear deep underwater, below sea level and out of sight of the sky.

Spawning

Drowned use the vanilla spawn rules. As undead, they aren't removed from the open surface before the dragon is killed.

After the dragon is killed, a drowned is removed as soon as it appears if it can see the sky or is at Y=63 or above. Unlike other mobs, this applies inside trial chambers and abbeys too.[1][2] See Surface.

Drops

Loot table minecraft:entities/drowned (source); pools roll 1 time(s). Overrides the vanilla table.

Item Stack size Chance per roll Chance per table Notes
Tattered Leather Tattered Leather 1–2 100% 100% player kill
Raw Estus Raw Estus 0–1 25.0% 25.0% player kill

All drops require a player kill.[3] Compared to vanilla, Tattered Leather Tattered Leather (1–2) replaces rotten flesh (0–2), and a 50% chance of Raw Estus Raw Estus (0–1) replaces the chance of a Copper Ingot Copper Ingot. Drowned don't drop the tridents, nautilus shells or other equipment they spawn with.

Behavior

Drowned are undead, so warding hurts them.

Difficulty

Adult drowned keep their vanilla attributes on every difficulty. Baby drowned get new health values:[4]

Attribute Easy Normal Hard
Max health (baby) 4 (Heart × 2) 4 (Heart × 2) 7 (Heart × 3.5)
Equipment drop chance 0% 0% 0%

History

1.12.1-alpha

The 1.12.1-alpha release notes give Y=43 for the drowned limit, but the code uses Y=63.

See also

References