Health

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For how this works in unmodified Minecraft, see Health on the Minecraft Wiki.
Health
Crystal Heart.png: Inventory sprite for Crystal Heart in Minecraft as shown in-game with description: Crystal Heart
TypeMechanic

Health in Matcha Flavoured works as in vanilla Minecraft, except that it never regenerates on its own and the player's maximum health changes over the course of a world. Players start with 10 hearts (20 (Heart × 10)), can raise this to 30 hearts with crystal hearts, and lose maximum health when they die.

Mechanics

Maximum health

The pack stores each player's maximum health in a scoreboard and sets the player's max_health attribute from it.[1]

Value Health Notes
Starting health 20 (Heart × 10) Taken from the player's attribute when they first join.[2]
Maximum 60 (Heart × 30) 30 hearts; crystal hearts can't be used beyond this.[3]
Floor on Easy 20 (Heart × 10) Death never lowers maximum health below 10 hearts.
Floor on Normal and Hard 20 (Heart × 10) down to 6 (Heart × 3) The player's minimum hearts, lowered by progression. See Death#Minimum hearts.
  • Each death lowers maximum health by 1 heart (2 on Hard).
  • Each crystal heart used raises it by 1 heart.
  • Staying withered for 8 seconds lowers it like a death; see Wither effect.

Temporary extra health from  Health Boost and  Absorption works as in vanilla and isn't counted.

Healing

Main article: Natural regeneration

The natural_health_regeneration game rule is turned off, so a full hunger bar never heals the player.[4] Health has to be restored actively:

Hunger

Main article: Hunger

The hunger bar is hidden and held at a level where the player can always sprint. It has no effect on health.

Difficulty

Peaceful Easy Normal Hard
Maximum health lost per death 2 (Heart × 1) 2 (Heart × 1) 2 (Heart × 1) 4 (Heart × 2)
Lowest maximum health after deaths no floor 20 (Heart × 10) 20 (Heart × 10) to 6 (Heart × 3) 20 (Heart × 10) to 6 (Heart × 3)

[1]

History

0.3-alpha Heart containers replaced by crystal hearts; health system refined.
1.12.1-alpha Maximum health can fall below 10 hearts on Normal and Hard. Hardcore-style heart textures added.
1.12.2 Minimum hearts tracked per player.

Trivia

  • The developer removed natural regeneration so that food takes over the role of potions: "You have to eat to heal and you're never given a limitation on sprinting."[5]

See also

References

  1. 1.0 1.1 heart container/set max hp.mcfunction
  2. scoreboard/player setup.mcfunction
  3. scoreboard/create scoreboards.mcfunction
  4. setup/gamerules.mcfunction
  5. Klei Wright, "Minecraft punishes casual players. I made a datapack to fix it." (YouTube)
    "No hunger bar and no natural regeneration. You have to eat to heal and you're never given a limitation on sprinting."