Aura

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Aura
TypeFood intrinsic
Applies toGlow Berry Mash, Glow Berry Jam, Glow Berry Crumble
Duration0:03 to 1:00
TooltipAura Aura (0:30)

Aura (Aura) is the intrinsic of glow berries. Shortly after a glow berry dish is eaten, a bell rings and every creature within 50 blocks receives the Glowing effect, which outlines it through walls. It is meant for caving: the developer suggests bringing glow berries along when exploring caves.[1]

Obtaining

Food Tooltip Glowing duration
Glow Berry Mash Glow Berry Mash Aura Aura (0:03) 3 seconds
Glow Berry Jam Glow Berry Jam Aura Aura (0:30) 30 seconds
Glow Berry Crumble Glow Berry Crumble Aura Aura (1:00) 60 seconds

Each food also heals the player; see its page.

Mechanics

Aura is not a status effect on the player. Each aura food is marked with custom data, and eating one triggers a hidden advancement (it checks only that the custom data contains the marker, so other fields such as the item updater's version number don't matter) that runs the aura function for its duration (3, 30 or 60 seconds):[2][3]

  1. A bell resonating sound plays at the player.
  2. After 48 ticks (2.4 seconds), every entity within 50 blocks of the player, except the player, receives Glowing for the food's duration, with no particles.[4]
  3. The advancement is revoked, so it can trigger again.

The glow is applied to every living entity in range: hostile and passive mobs, villagers and other players. Non-living entities (armor stands, boats, minecarts, paintings and item frames) are skipped, and other non-living entities such as items and arrows can't be given effects at all, so they don't glow.[5] Entities that move into range after the pulse do not start glowing, and glowing entities keep their outline even if they move away.

Behavior in multiplayer

Each player has their own scoreboard timer, so the pulse is centred on the player who ate the food, not on the player nearest the world spawn. Eating another aura food while a pulse is still charging (within 2.4 seconds) does not start a second pulse; the pending pulse uses the duration of the food eaten last.[6][7]

History

1.10 Fixed Glow Berry Mash not working.
1.12.2 Aura received its tooltip glyph with the new effect icons.
1.12.3 The aura functions were rewritten: the pulse is now centred on the player who ate the food instead of the player nearest the world spawn, and a second aura food eaten while one is charging only changes the pending pulse's duration.[8]
1.12.4 Aura foods made or found in this version gave no aura. Every new glow berry mash, jam and crumble carries a version number in its custom data, and the aura advancements required the custom data to be exactly the aura marker. Aura foods made before updating, and rotten flesh converted by the item updater, have no version number and still worked.[9][10][11]
1.12.5 Fixed: the aura advancements only check that the custom data contains the aura marker, so every aura food works again.[12][13]

See also

References